Had an idea over the weekend for an alternative to unity's sharp tile-based terrain gaps (which are funnily incompatible with quest's sharp geometry). Got it working this morning and started integrating the new staggart environment libraries.
Still working on this, just busy o7
After what felt like an eternity I've achieved freedom. Probably not going to keep grinding out points, kinda itching to go back to main game and pick up FF11
https://t.co/M2SMxFDbnc의 “근해”, “원양”, “시간표” 섹션이 이제 한국어로 제공됩니다.
The Indigo, Ruby and Schedule pages of https://t.co/M2SMxFDbnc are now in Korean.
These pages are also in in French, German, and Japanese.
Will be maintaining and updating the site for Thavnair.
Update for Crocotile 3d, version 2.6.6
Fixes a bug with extruding, and now allows extruding while rotating with gizmo. Also -scaled skinned objects export more accurately. Also Slovenian localization has been added- thanks Andrew Poženel! 🐊
#lowpoly#pixelart#indiedev#gamedev
😭 do we not do the 2 weeks thing for the FFXIV fandom anymore where we don't spoil the new patch/new contents lmasgkjhsag CAUSE I SWEAR THAT WAS A THING IN THIS FANDOM AND NOW ITS 10 AM AND I'VE ALREADY RAN INTO SO MANY UNTAGGED POSTS AAAAAAAAA