@RavenMentore@zhngzhn87675458 And be real: this 'controlling animals' gimmick isn't innovative, it's a rerun. Space Station Silicon Valley—1998—already ran that exact mechanic. I bet you don't even know what the hell that game is.
@RavenMentore@zhngzhn87675458 I can say I conceived the idea of humans controlling animals way back in 1999 and even posted it online—so why couldn’t Ubisoft have stolen inspiration from me? Why can’t I say Patrice Désilets ripped off my concept? Your whole argument is ridiculous.
The first gameplay trailer for #Alkahest is here ⚔️
An RPG where the medieval world refuses to play nice.
When things go wrong (and they will 👀), physics and improvisation become your best tools.
@InsiderGamingIG If you've actually followed their accounts and played their games, you'll find they're just speaking in Styx's style
Dont be that serious.
@StyxVideoGames Styx, bro, I think you maybe need to adjust your amber vision(range limits?). Through wall upgrade is really hard to use when there are too many enemies
But no matter what, I really like this game, The level design are absolutely amazing