@Gacha_Zone Why stir up drama about Genshin? Other games have collabed with food chains too. Genshin's Aloy crossover was due to Sony's partnership. Mihoyo simply prioritizes IP/worldview consistency over crossovers—it's that straightforward.
@eleven_christin@Im_osalad@Gacha_Zone why one is lil and another is huge, you and me both believe the market is free,players chosed a game by theyselvese right
@Sperante@Gacha_Zone Rationally speaking, I wouldn’t call drama content creators like Tectone and GachaSmack “HoYoCC” since they primarily play Wuwa now. Why not call them “WuwaCC” instead?
@eleven_christin@Im_osalad@Gacha_Zone Then WuWa’s revenue, monthly active users, and popularity should all be higher than GI’s—but clearly, they aren’t.
@eleven_christin@Im_osalad@Gacha_Zone Wrong. The market is free—if prices are high and quality is bad, no one will play. Low prices mean the quality isn’t good enough, so they rely on volume sales; otherwise, even fewer people would play. High quality at low prices could exist, but it clearly hasn’t
@KA_Saudi95@Andre020702@Notmdi 帮我翻译成英文
ChatGPT 说:
Truly good things do not need to be proven by belittling something else. Your approach only proves that the core of WuWa as a game is not sufficient to support your praise.
@Razor_Language App store ratings are meaningless. Honor of Kings has a 2.6 rating, yet it's the most popular and highest-grossing mobile MOBA. Genshin Impact launched with a 2.8 rating, but that didn’t stop it from becoming the pinnacle of gacha anime games.