Added Parallax Occlusion Mapping to the snow. Now it conveys finer details at the same performance cost. And faked the shadow a bit)
Next I want to finish the visual effects completely, so that volumetric chunks of snow fly off and softly sink in.
#unity#gamedev#graphics
Fresh off the GNM launch (https://t.co/ipjLFnYClm), here’s a closer look at what you can do with it!
GNM is fully open-source, meaning that you can build right on top of it. Here I’m using normalized vertex groups in Blender to mask different regions while randomizing identities.
And if you want to go beyond realism you can always push these settings further to create stylized characters.