Everyone talks about pancakes but to be fair to Akechi, how the fuck was he supposed to tell that Ren brings his cat with him to places normal people donโt bring their cats to?
Adachi was pressured a bit and proceeded to just yell to everyone that yes, I know what the killing method is.
Generational fumbling.
Everyone talks about pancakes but to be fair to Akechi, how the fuck was he supposed to tell that Ren brings his cat with him to places normal people donโt bring their cats to?
Adachi was pressured a bit and proceeded to just yell to everyone that yes, I know what the killing method is.
Generational fumbling.
Iโm gonna love the deluge of people who are unwilling to play any Persona game before 5 or Royal rightfully learning exactly why 4 has easily the best roster of characters and Social Links in Persona.
@_Tag533 Well, no. Not really. Iโm sure there was like, what, some break room talk about those games but nothing more. Knowing Bethesda, if it wasnโt the change in management, they would have been coasting off of Skyrim PS67 version for until the heat death of the universe.
Asha came in, started actually taking charge of the company, and IMMEDIATELY Todd and Bethesda locked in and started making games again, with them announcing Fallout 5 in pre-production, NV and 3 remasters and TES 6
Holy shit, actual CEO leadership W.
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. Thereโs more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know itโs been a very long wait for the sequel.
The next chapter is on the way. Weโre where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldnโt be more excited for whatโs ahead and wanted to share as much as we could today. We canโt thank you enough for all youโve given to us and these worlds. And we canโt wait to continue them together.
โBethesda Game Studios
i love this console but holy shit it was doing literally EVERYTHING in it's early life BUT playing games
i kind of miss the era of game consoles where they were basically designed as all-in-one machines capable playing movies, looking at pictures, ordering fucking pizza, the works.
i love this console but holy shit it was doing literally EVERYTHING in it's early life BUT playing games
i kind of miss the era of game consoles where they were basically designed as all-in-one machines capable playing movies, looking at pictures, ordering fucking pizza, the works.
i don't know what i find funnier looking back on it. the fact that one of Bear's only ways out was thrown away this unceremoniously, or the fact that he's apparently so fucking isolated and friendless that after Ian uses his wish, his only other possible option is to ask Freaky Nikki to wish her back.
Y'know, the same Freaky Nikki that has manifested and exists literally only to fulfill his wish of loving him more than anything in the fucking world. I'm sure even before shit hit the fan that idea would go off smoothly.
the idea was really fucking cool, sampling the city and it's noises just has so much potential, so to have that idea produce what is basically the music equivalent of this game's GameSpot review was both simultaneously a gigantic let down and also the funniest fucking shit ever produced.
Deadass sounds like some shit Oddwin would listen to in one of his videos.
Gotta clarify since the post blew up, I don't even hate the map. Vanguard exists after all. I'm just at a loss that seeing the nature of zombies, and more importantly, seeing the GAMEPLAY of a mostly boots on the ground first person shooter, the team's next idea was a map where you have to jump from tower to tower, in a game that needed to throw just about everything in your face to prevent you from crashing it if you were to run from one part of Tranzit to another fast enough.
it's funny sometimes but to this day I wonder what in the fuck was going through Treyarch's cranium to decide that the next zombies map in BO2 was GOING to be a vertical platformer styled map.
Like, for real.
Unless it's interaction bait, the post basically just reads to me as someone who's mindset is set in stone with how she is in the situation. She's the "smol bean vtuber victim" in this and everyone else is just an evil mean cyberbully who
*checks list*
JUST HATES HER FOR ONE REASON OR ANOTHER
It's just a really sad state to be in, pathetic even. And the saddest part is that her fanbase which either doesn't know the full story or is obsessed with her, morals be damned, will be there to tell her that "it's ok" and "those people are just jerks and you're completely fine" so why listen to reason when you have an echo chamber you can just run to to re-affirm your beliefs once the going gets tough?
Nothing will be salvaged there with that post. She's forever going to just perceive herself as the victim.
Two years.. it's been two years in the making, with countless man hours put into it. I really hope you enjoy it. Welcome to the Game III is now on Steam.
If you are a rigger or an artist that is genuinely afraid of AI ruining your market then maybe, just maybe - instead of becoming anti-consumerists hellbent on making your services worse to cooperate with, you *gasp* change???
1. Talk to your commissioners, stop ghosting them after payment, give them updates, let them see the process
2. Lower your prices. Anything over $500 is absurd when right now people can afford a lifesize replica of Freddy Fazbear over a $3,000 model rig.
You are overvaluing yourselves and it fucking hurts only you in the end when most commoners don't want to choose you over paying rent.
"It's a luxury service." Fuck off, drop that entitlement before it kills your business. Sorry, you aren't an Italian contractor or a Hollywood architect. You are a thirty year old living in shit like the rest of us in America and you have a drawing tablet. Lower your ego from 11 to 5.
3. Stop doing all this weird extra taxing of your customers with "royalty payments" you are scamming people. Unapologetically, you are scamming people.
Making people pay for a rig and then hitting them with a surprise bill with the threat of copyright abuse or not giving them the files they paid for is behavior that would honestly warrant whatever happens to you via mob justice. One of the main rules of the internet has always been "Don't fuck with people's money."
There are overall pretty easy and simple rules to follow.
Don't get greedy, don't fuck over your commissioners, do your job, get paid and live happy. Pretty simple shit. Instead of worrying about AI and getting competitive with it or trying to discourage others from using it as an alternative to your services, just adapt.
Because you don't adapt, you will drown. If this path continues at the rate it is going with no changes, riggers will ironically be the reason the Vtubing business dies in a year. What's the point of investing in a hobby when the hobby becomes exclusive to a handful of nepo clients?