Been pushing Rive's new 3D and shader support to see what's possible π
Using AI + scripting, I was able to:
β’ Import 3D models
β’ Generate cameras and lights
β’ Create custom shaders (wireframe, AO, sketch, toon)
β’ Build materials
β’ Project animated textures onto 3D geometry
β’ Place 2D components directly in 3D space
It's pretty wild to see how quickly Rive is evolving into a true all-in-one platform for interactive design.
I've spent the last 6 months and 200+ hours making the best looking water on the web.
Today, I'm launching Three.js Water Pro V3, the most advanced iteration yet π
What's New
β Completely overhauled wave simulation and lighting
β Multiplayer-ready determinism
β Persistent wave-crest foam
β Sea spray emitters
β Wake generators
β Rain
...and much more!
Learn more ππ»
I've spent the last 6 months and 200+ hours making the best looking water on the web.
Today, I'm launching Three.js Water Pro V3, the most advanced iteration yet π
What's New
β Completely overhauled wave simulation and lighting
β Multiplayer-ready determinism
β Persistent wave-crest foam
β Sea spray emitters
β Wake generators
β Rain
...and much more!
Learn more ππ»