My WebGPU path tracer is open source! 🎉
Physically based rendering, running right in your browser. MIT licensed.
- WebGPU compute shader path tracing, with WebGL 2 fallback
- Two-level BVH built using parallel Web Workers, based on TinyBVH. A 4.6M-triangle scene's BVH builds in just 0.5s on my M4 Max
- Clean results from just a few samples with OIDN denoising
- OpenPBR 1.1 materials
- Physical camera with f-stop depth of field, AgX tone mapping, and bloom
- Drop-in Three.js scene synchronization
https://t.co/Ub0HKbfAXJ
POV: your screen is a window to Florence. 🇮🇹
Move your head → parallax. Pinch the air → zoom. No VR headset. Just a webcam. Head and fingers
#threejs#WebGL#creativecoding#FUI#ai#anthropic
One model, two places. On the left it's rendered in Blender, on the right it runs in real time in Airloop, an airport sim that opens from one link.
Which side would you ship?
https://t.co/mWHNlOgGmx
Fluttering 3D ribbons, a Renaissance angel and huge grotesque type, all on one gray page. Pensatori Irrazionali built its own portfolio as an interactive atelier in WebGL and Three.js.
https://t.co/yFRUdbuQvQ
005
two streams answer each other, tangle, and fall into one breath.
audio-reactive particles in turquoise and coral.
music & visuals: ryosuke kamigaki
#creativecoding#threejs