By chance, my friend and I created a small-scale idle game, and after three months, the demo is finally out! If you’re into idle games, give it a try and share your feedback with us.
https://t.co/fUSRHUh0Cq
#DungeonVendingMachines#SteamDemo#WishlistNow#indiegame
Started integrating the completed features into the scene, but there are still many details and bugs to fix. However, weekly progress updates seem to have become a habit.🤔
#indiegame#gamedev#indiedev#madewithunity#ゲーム制作
In the previous video, someone wanted to understand how the hit stop was created in the project, so I made another video to talk about it.
https://t.co/ls6jWh9HVN
#indiegame#gamedev#indiedev#madewithunity#ゲーム開発
Originally, enemies would attack from strange positions.
After referencing the GDC talk "Evolving Combat in 'God of War' for a New Perspective", I created Token System make enemies don't attack at odd times. Thanks, GDC!🤣
#indiegame#gamedev#indiedev#madewithunity#ゲーム制作
@CChowell_ Yes, but I still need to adjust the camera offset and determine whether to avoid automatic movement at certain angles. There's still a lot of room for optimization.🥲
During combat testing, I found that the target is often obscured by my character. So, I tried implementing an assist feature that automatically adjusts the camera position.
#indiegame#gamedev#indiedev#madewithunity#ゲーム制作#ゲーム開発