MCKINSEY JUST DROPPED THEIR 2025 AI REPORT.
HERE’S THE TLDR:
1/ 90% of companies “use AI,” but 67% are still stuck in pilot mode. Corporate AI theater is alive and well lol.
2/ 62% of orgs are experimenting with AI agents, 23% are scaling AI agents. Most are in tech and healthcare.
3/ The impact gap is massive. 64% say AI helps innovation, but only 39% see real EBIT gains.
4/ The high performers (top 6%) think bigger. They rebuild workflows, set growth goals, and invest real budgets not just POCs.
5/ Leaders who own AI personally are 3x more likely to scale it. Makes sense.
6/ The winners use AI to transform how work gets done, not just speed it up.
7/ The average company measures efficiency. The best ones measure how fast their agents can act.
8/ Risk management is catching up with 51% have already seen AI backfire, mostly from inaccuracy.
9/ The workforce impact is foggy. 32% expect cuts, 13% expect growth, everyone else is guessing.
10/ AI adoption is mainstream, but true transformation hasn’t started. Early days.
By the way, the tech job market is tightening.
Getting a degree at a "top" CS college, and/or working at a company with a "top brand" will surely be advtantageous.
So if you are considering CS uni, or the next job: keep this in mind! Building up pedigree becoming more important vs before
We currently have urgent requirement for a Software Development Lead for an innovative FinTech based in London.
Skillset - C# - Microservices - back end development + JavaScript Front-End!!
Salary - £100,000 - Does this sound like it could be you? Get in touch!!!
Currently have urgent requirements for DevOps Engineers - Contract & Permanent - across both AWS and Azure - if you’ve worked for SaaS Tech firm please get in touch!!!
OpenLink Endur Technical Consultant urgently needed for a 6 month contract for an opportunity in London!!
Please get in touch if you or anyone you know has skills or experience in the ETRM space.
Ocean Red Partners
Goldeneye is a great “better to ask for forgiveness than get permission” story.
Released in August 1997, the game made $250m on a $2m budget.
A major reason was its insanely fun multiplayer mode…which Nintendo didn’t ask for and developers snuck into the game at the last second.
Many years later, Steve Ellis — a game developer for Rare — explained what went down:
➡️ “One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute – something you wouldn't dream of doing these days – and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However – since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.” ⬅️
Rare had a team of only 10 core developers and it took 2.75 years to make the game, which actually came out 18 months after “Goldeneye” the film.
Nintendo briefly cancelled the game but then pushed to release it (and expectations were low).
Goldeneye was an instant hit with innovative stealth play, remote-control bombs and sniper rifles.
Gaming mags (IGN, GamePro) have called it N64’s best multiplayer game, which is wild when you consider the platform also had Mario Kart and Super Smash Bros.
Goldeneye became N64’s 3rd best-selling title ever (also impressive because 7 of the top 9 are all original Nintendo IP).
1. Super Mario 64 (12m units)
2. Mario Kart 64 (10m)
🚨3. Goldeneye (9m)
4. Legend of Zelda: Ocarina of Time (8m)
5. Super Smash Bros (6m)
6. Pokémon Stadium (5m)
7. Donkey Kong 64 (5m)
8. Diddy Kong Racing (5m)
9. Starfox 64 (4m)
Most importantly: without the unapproved last-second addition of multi-player, I couldn’t have spent 100s of hours being OddJob and smoking my unsuspecting friends with proximity mines.
"This week, #SteelEye is officially reaching its fourth year of operations. As CEO and co-founder, I am extremely proud to be marking this exciting milestone." - Matt Smith, CEO of SteelEye
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