Day 9 of building Thunder Blood - A Sci-fi Grindhouse inspired twin-stick rougelike.
I am suffering the consequences of my own actions
#indiedev#indiegame#IndieGameDev#Godotengine
I made BatBlitz in 44 hours and you can play on Itch!
Fight a boss using only your bat by throwing back the projectiles🏏
🔗Links in the next tweet
#gamedev#indiedev#GodotEngine
#ThunderBlood is my fast paced, roguelike twin stick shooter, my first attempt at a game and back up n running.
Took a while to get back into it, Upgraded to #Godot4 from the beta, completely reworked the shop / upgrades code + added some new items.
#GodotEngine#IndieGameDev
Jan 2023 - I spent 9 days building an indie game I never finished.
Jan 2024 - I'm setting out to continue this journey, and hopefully finish my first game.
I'm back!
Day 9 of building Thunder Blood - A Sci-fi Grindhouse inspired twin-stick rougelike.
I am suffering the consequences of my own actions
#indiedev#indiegame#IndieGameDev#Godotengine
Ok Tweeters, Working on new tiles & obstacles. Hows it looking?
What cool sci-fi ideas do you have for combat arena obstacles? Taking all your crazy ideas into consideration!
#pixelart#indiegame#indiedev#IndieGameDev
@aka_wallie Fair enough, quite different when you designed the level though! Interested to see how others get on with it. Maybe a sequence of large mushrooms flashing when you show the carrot, so players get to see the level for a second or two first could be a good- if it’s an issue at all.