@HesamAslan@campeters4@jasoncrawford@DavidDeutschOxf Video and sound quality isn't great obviously, and some of the gendered language feels a little dated (the generic person is always a man/he/him) but if you can deal with those things it's a fantastic docu series.
@ManuelaXibanya I think it's a good idea to pick some number beforehand and say "if this many people play it, I'll consider it a success" so your emotions will be easier to process during the tumultuous launch week. The number you chose sounds like a pessimistic lower bound to me! that's good!
Rewrote my serialization layer a little bit 🥵 In hindsight probably didn't have to take it so far but you know it is, can't pass up a good rabbit hole.
Now my wrists make funny sounds when I move my hands
Been doing some #lowpoly modelling for a new dude. I was unsure about adding a cloak with rigid body animations but whatever, I feel like it works.
This guy is gonna be so overpowered #gamedev
After a nice period of lurking on here I'm going to get back into writing and RTing and stuff. No no there's no need to change the channel, I'll start posting some gifs and stuff as I dev games
@seciue I haven't been twittering much, instead communicating on Steam.
There's been a few patches since release, and there's another coming soon. I'll tweet this next one when it's done.
@ManuelaXibanya hell yeah. This pattern matching statement owns especially hard if you have a bunch of potentially null things, like...
if (foo?.TryGetComponent<what>()?.thing is bar z)
Very terse stuff
Roads are going to play a bigger role in the next patch, so here I am testing the system for detecting contiguous road networks. Coding this kind of thing is extremely my jam #screenshotsaturday#gamedev#indiegames