The UX Dilemma: Evolution vs. Habit 🧠
AI models have evolved. Why haven't our interfaces? Professionals are already outgrowing the linear "Wall of Text" — it’s too limiting for complex tasks.
But here is the real question: Is the average user ready for Spatial UI, or is simplicity still the king?
My demo for the Gemini 3 Sprint 👇 (What do you think?)
#GeminiSprint #BuildInPublic #UX #IndieDev #GoogleAI #SpatialUI #hackathon #gemini3 #GoogleAIStudio
DepthMachina, a Blender add-on, just got a fantastic upgrade thanks to TripoSplat. The result is genuinely stunning, and it opens up a whole new way to explore zero-shot 3D generation. Huge thanks to @tripoai for the inspiration and the awesome tech! #b3d#AiGen
step . parts is an open source directory of 12,000+ STEP parts for your next CAD project
it's designed to be an agent-friendly, MIT licensed version of mcmaster that isn't behind a sign up / paywall
the api has been used 10,000 times in ~2 weeks to download useful parts (a lot of them are me cadslopping) !!
We’ve released the official Blender add-on for ZOZO’s Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look!
https://t.co/t2kmcaCP2i
new release for text-to-cad, an open source CAD harness and skills for codex / claude:
- mechanism validation (go from text prompt to functional mechanical design)
- parameters + animations for step files
- extended sdf, srdf, urdf support
3k stars, 10k downloads, we cooking
Introducing step . parts, an open source directory of 12,000+ STEP parts for your next CAD project
Many CAD tools like Autodesk have huge closed libraries of standard mechanical and electrical parts
The goal is to build an equivalent catalog for the open source CAD community
Just posted a devlog for Olstflow Dimensions — a Blender add-on I'm building for fast, precise
measurements with minimal UI.
📐 You can grab the early test build for free right now by joining my Patreon (Free Tier). https://t.co/aUJwuxoyOC
@janusch_patas No clue
“Need an expert who has experience turning 360 video into a walkable Gaussian Splat, using tools like LichtFeld Studio or other tools."
Probably the shortest job description I’ve seen so far 😄
Thank you for contributing to the LichtFeld Studio project!
I have some awesome news. Many people have already decided to donate to the LFS project. Thanks to this support, I’m now able to issue the first grant to Shady Gmira (see linkedin link in comment as he is not here), which will help move the project forward faster.
Shady is already well known for winning the densification bounty, continuously supporting users here and on GitHub, authoring multiple plugins (Densification, Sharp (4D), and COLMAP), and regularly contributing code to LichtFeld.
Shady will be working part-time on the project throughout May alongside his studies. He will mainly focus on supporting the RAD format for LoDs and will also likely implement an asset manager for storing and inspecting your 3DGS files inside LFS.
Going forward, if the situation allows, I would like to continue doing this, preferably by supporting people who already have experience with and have already contributed to this project.
Next time, with more planning upfront, we will decide more collaboratively which features should be implemented through https://t.co/mdGITFOGVQ.
Please keep supporting this project!
Heads up: there are some changes coming to LichtFeld Studio.
LichtFeld is growing quite a lot, but contributions are not. In fact, besides the two corporate contributors and one bronze sponsor, there is less than $100 on average contributed per month. There were 10,000 downloads in the last 30 days, and nobody contributed anything financially back to the project. Not a single dollar. I cannot support my living on that basis.
Given the amount of work I am putting into this project, and it is a lot, often easily 60 hours a week, to provide a state-of-the-art, self-contained 3D reconstruction suite that is used by businesses around the world, this situation is no longer sustainable. The idea was to grow it together, but at the moment it is mainly being used without enough support in return.
If every user had contributed only $10, the continuation of the project would have been secured. I have asked for that quite often. I like sharing my knowledge, but I cannot sustain it under these circumstances.
Going forward, there will not be any free binaries provided anymore. I created a portal at https://t.co/mdGITFOGVQ which will give access to daily binaries after registration and donation. This will hopefully help finance the development and maybe even allow me to pay someone in addition.
If you cannot afford it, you can still put in the work and build it from source. There are no restrictions.
I am aware that people like to work around something like this, and they certainly will. But in the end, that simply means that my work on this project will be discontinued at some point.
Btw, after payment an invoice will be automatically issued!
What I love about AI coding is the freedom to create something truly my own — my own scenarios, my own logic.
Not just design. Not just engineering. Something in between: more personal, more alive.
One small example: https://t.co/slj5q9OMVy
Prototyped #aistudio completed #codex
KIRI Engine 4.2 is here.
The biggest upgrade is 3DGS to Mesh 3.0🤩
Cleaner meshes.
Better thin-structure retention.
Less broken geometry.
20% faster processing.
We also added a new Measuring & Scaling tool for 3D printing workflows😆
I am proud to announce that @VolingaAI has joined LichtFeld Studio as a Gold Sponsor.
As a key player in the 3DGS world, Volinga is not only supporting LichtFeld Studio financially, but will also help us implement HDR support and actively use LichtFeld Studio within its 3DGS training pipeline.
Read more on @RadianceFields. Links in the comment below!
LichtFeld Studio is insanely good.
Finally turned the pumpkin I hand-carved for Halloween 2025 into a Gaussian Splat.
Amazing... Thanks to LFS, perishable art now achieves true digital immortality. 🎃✨ #LichtFeldStudio
@Mad4Pxls Thanks)
For Blender, I use my own visualization add-on for Gaussian Splatting. It includes auto-syncing. Right now, it functions more as a viewer, so at this point it’s more of a technical viewport preview tool. It’s not yet ready for production rendering.
A sync plugin for LichtFeld Studio and Blender is on the way.
Gaussian Splatting from LFS to Blender, now in one click!
And yes, the demo character is knitted by my mom, which somehow makes this even better.
#GaussianSplatting#LichtFeldStudio#Blender
@NoThanksHoney1 The practical use case is complex Blender scenes with multiple splats and meshes. You can update splats in context, not in isolation, while keeping the full scene together in Blender. It also makes collaborative workflows easier when different people process different splats.