@Vaporwave_07 I'm about to ruin your day lol. the luminance of the lit side of the ring effectively stops any chance of a nighttime scene occurring on a halo ring, it's far too bright. We'd get a dull overcast similar to the last mission of H2. What you see in CE can never exist.
@jandelRblx@iPandvil Again? Add this instance to the pile. It's not Pandvil's first time using his millions to capitalize off stolen IP. You should strongly consider filing a claim for this one if you are able to. Epic only enforces copyright rules when the copyright holder files the report.
@GameDevMicah Star Citizen scaled planetary exploration and world design. Theres no equivalent in Unreal Engine. Voxel Plugin 2.0 + the latest updates to PCG get us close, but these features are severely underdeveloped for realism.
Introducing GAMBIT, an original S&D Extraction map inspired by the Sierra 117 mission from Halo 3.
Designed by @WARH0LIC and Status Crow, with @OmniPaimon at the art department, and @_Okom as technical.
4K version: https://t.co/nABBEXLyYt
BORDERLINE (4v4) a symmetrical remake of “Boardwalk” from Halo Reach. Created in Halo Infinite forge, thanks to Status Crow for level design and @OmniPaimon for environment art.
Bookmark map: https://t.co/1fzwzgnURd
@GameDevMicah@SkylarGem Got mine as well but I'm holding off the announcement post until the money hits the account 🤣 I just hope this last stage is ID validation or something simple, it would be heartbreaking to get pulled after receiving this email lmao
GAMBIT (4v4 S&D) created in Halo Infinite Forge thanks to Status Crow for level design and @OmniPaimon for environment art 🙏
Bookmark map:
https://t.co/qQQQzJ9Op5
HOT ROD is a 4v4 map made in Halo Infinite Forge. Features several emissive bridges that grant players 2x damage boost. Supports all arena modes. Huge thanks to @OmniPaimon for the environment art, Status Crow and Okom for their assistance.
Bookmark Map: https://t.co/suaBiBgZCb
@DesignJunkie010@MartianDays Unfortunately, none of those videos dig into content, they just reformat info/features that can already be found in the docs.
Not having the material graphs accessible makes them useless to anyone trying to learn how these things are done. It's flop. make them open please🙏
Here's the trailer I made for High Gear, a competitive focused 4v4 inspiration/evolution of High Ground from Halo 3 that I did the art on: https://t.co/mbJCuSCotK
Our new map, HIGHGEAR just released today! A symmetrical version of High Ground from Halo 3. Created in Forge for Halo Infinite and supports 4v4 modes. Huge thanks to @OmniPaimon for the environment art 🙏
Bookmark Map:
https://t.co/n3epfuSfVl
@kbfngg Amazing work! Two questions: How did you exceed the 2k landscape resolution limit? How did you get it to upload and run so over budget? When I do either I get errors 😅