🎧 TactivoPlay is a new collection of 20 accessible audio-based games for Windows, designed for blind and low-vision players.
Play by listening, with spoken instructions, clear sound cues, simple controls, and non-visual gameplay.
Explore the games here:
https://t.co/aGzaIMm5k7
#Accessibility #AudioGames #BlindGamers #AccessibleGaming
Today is Global Accessibility Awareness Day.
For 14 years, I’ve been building mobile games where blind, low-vision, and sighted players can play together at the same table.
Dice World has been live since 2012. Card World continues that mission with #accessible multiplayer card games built around #VoiceOver from day one.
No separate mode. No watered-down version. Just shared play.
#Accessibility is not a checkbox for marketing. For some of us, it has been the whole mission.
I’m proud of what @AppA11y has built, and even more proud of the community that made it possible. Thank you all for your support.
Here’s to 14 more years. #EveryonePlays
Game World is coming back to @AppStore soon.
Card World and Game World are coming to @GooglePlay soon.
If you ever wanted to play an iOS accessible game where you get to run around and smash enemies with a hammer, then today's video is for you: https://t.co/AOobty1mVE
My next game is now programmed, and almost ready to be released. As with all 20 games in this series, it is #accessible, ideal for those with low vision as it is all audio based. #indiegame#indiedev
Just ordered a HUGE paper roll on Amazon, so I can make 3x3 meter area to design this game on: https://t.co/WbyCPMZBLy
Wish me luck! #accessible#blindgamer#indiedev Open to ideas from anyone who has done similar in the past :)
First 10 games in my #accessible game series have been announced: https://t.co/uNv7I0Yg9B suitable for gamers who are blind or have low vision #indiedev
Two more beta testers needed for my 20 audio based game series, designed for partially sighted or blind gamers. You'll get all games as a thank you :) https://t.co/rz9DXinU3u #accessiblegaming#indiedev#indiegame