@UkiyoFGC The vacuum wouldn’t need to be that strong imo, you would just need a little bit to stop most instances of characters falling out. Also I’m pretty sure this would be a very specific spacing where this would work.
I’m not competing in strive until either robo ky or loops get changed
I can’t be expected to sit and enjoy this gimmicky one-note bastardization of my character that made 2 years of experience utterly pointless
@BormoTime@zhenyaloginov@GUILTYGEAR_PR If reverting some of the balance decisions are on the table, the first thing they need to revert IMO is kmappa as it severely hurts his midscreen oki as he can't become plus with meaty kmappa anymore. Kmappa move on block still gives spacing traps so we will see if its still good
@BormoTime@zhenyaloginov@GUILTYGEAR_PR It would be pretty easy for them just to add a follow up hitbox on 2H that fixes the problem as right now 2H just barely doesn't reach and like I said, when you are doing a loop and get cornered, a c.S > 2S extension isn't going to work as they will whiff over your head.
@BormoTime@GUILTYGEAR_PR On top of this the old loops should do less damage than the new ones thanks to the pdandy pilebunker damage nerf so it provides a clear route of skill progression for his combos.
@BormoTime@GUILTYGEAR_PR I’m aware of the handy manny change, however the old loops shouldn’t just be gone for the sake of ease of use for new players and some routes not working entirely. I also should not have to perform a handy manny just to get a loop touching the corner.
@haehyunfacts1 That's not how it works. The only time slayer can make 2H pickup now is when he does a move to make the opponent land back on top of himself such as after 2H or when there is an abnormal spacing such as when you get a CH 5H into p dandy 2H