Co-op space roguelite. Grow a fleet, mine within the Oort cloud, outrun a dying sun, then dive into the black hole it leaves behind. Solo dev. Coming to Steam.
Levelling up in Oortbound never pauses the game.
Your ship seals into a shield while you pick your upgrade, and the fight keeps running around you. Every few levels the screen offers a keystone, a build-defining perk that unlocks amplifier cards for the rest of the run.
In co-op, everyone levels on their own clock, so one pilot committing to a build never freezes the other three.
#solodev #indiegame #gamedev #spacegame #madeinunity
Nebulae and planets are also getting a visual upgrade in Oortbound.
Best part about building a space game is just sitting back and admiring its beauty. 🥹
Thoughts?
#indiegame#solodev#spacegame#madeinunity
Experimenting with sun textures in Oortbound.
The star now breathes: solar flares build up, then a shockwave rolls out across the whole system. The rhythm is your clock. When it speeds up, the collapse is close.
#indiegame#gamedev#madewithunity#spacegame#roguelite
The Vanguard's Gates of Babylon Ultimate!
A rift armory tears open behind your ship and rains golden spears on everything ahead. Nothing in their path survives!
#indiegame#spacegame#solodev
In Oortbound, your fleet is also your workforce.
Station units at planets and they mine while you fight: Every world pays Credits, the richer ones pay Metal and Crystal.
But every miner is one less ship at your side, and raiders love an undefended outpost.
Deploy, defend, get rich... or get raided.
Game: Oortbound (Coming soon to Steam)
#indiegame #spacegame #solodev
In Oortbound, the sun eventually collapses into a black hole.
That's when you choose:
• Dive in and fight whatever's waiting on the other side.
• Dock with your base ship and warp straight to the next sector, leaving Cores behind.
Risk the boss, or bank what you have?
#indiegame #spacegame #solodev #gamedev
You don't see many black holes in games, let alone ones you can fly around and dive into.
This is a beautiful (scary to some) experience you can only find in Oortbound.
I'll be launching Oortbound very soon, who's ready?
#indiegame#spacegame#solodev
The Harbinger's Cascading Verdict Ultimate attack obliterates enemy ships from a distance using a sniper.
Yes, that's right.. a sniper.. in space.. that explodes on impact...
Game: Oortbound (Coming soon to Steam)
#indiegame#spacegame#solodev
Implemented barrel-roll dodges. Outrun the swarm, flip through the crossfire, then turn around and give them the storm.
(Coming Soon on Steam)
#indiegame#solodev#spacegame
I've started Closed Testing for my game, Oortbound, this week.
PvE Roguelite Co-op is essentially ready, just need to get feedback from the playtest to make final changes before I officially launch on Steam.
The PvP gamemode I'm working on could rival the likes of Counter Strike or Valorant. Trying out different ideas with it, super excited to see how it turns out.
I've been building this game for a long time now, alongside essentially 2 jobs. Had a different, more basic, vision when I first started, but as I kept working on it, ideas kept flowing in, and it's turned into pretty decent game.
The Spectre Class might have the most visually appealing Ultimate in Oortbound, especially in later stages when you're surrounded by enemies.
Check it out!
(Coming Soon on Steam)
If you have any questions about Valhalla, encounter bugs, or want to share feedback, feel free to join our Discord. The community is active and welcoming, and the team always appreciates your input.
Join the conversation and be part of shaping Valhalla: https://t.co/V5FKyHIJbe
Got my Web3 profile published on @Floki's new product, The Viking Hall, on Floki Hub!
Head to The Viking Hall to explore other Vikings' profiles here:
https://t.co/ZvEGU6SxGp