Six months ago, my brother and I started our journey as indie game developers. I’m the animator, and he’s a software consultant turned game programmer.
Cluster Arrows vs. Testudo is literally the worst match-up possible.
Firing Cluster Arrows at a Testudo formation is like throwing gravel at a roof. Swap to armor-piercing, flank the side, or save your ammo. Stop giving the Legion target practice. 🎯
#indiedev#GodotEngine
@DogWeaste Bad North was definitely a huge inspiration! The twist here? Pure archer tactics. Every battle is a spatial puzzle where split-second volley timing and spacing determine if your line holds or gets overrun
Cluster Arrows vs. Testudo is literally the worst match-up possible.
Firing Cluster Arrows at a Testudo formation is like throwing gravel at a roof. Swap to armor-piercing, flank the side, or save your ammo. Stop giving the Legion target practice. 🎯
#indiedev#GodotEngine
@trillionjohns Huge compliment! We loved Bad North's clean style! Our twist is focused on archer tactics—managing volley timing, spacing, and micro-positioning to take down massive armies before they reach your line
Is a shielded Roman Testudo vs. a FULL army of archers even fair? 🏹🛡️
Sure, thousands of arrows bouncing off interlocked shields looks incredible…
Realism or total unfair advantage? What do you think?
#Tactics#IndieGame
@gkingofboston Ha yeah thanks for that feedback, good point.
We have a plan to add a peak boo / wack the mole mechanic with the schielded Weasels. once the animation is done for those ill do a post
@gkingofboston I can try to add schield down version for the front soldiers. but the archers dont shoot straight in our game. they are always lobbing ad the moment