Going live in ~1 hour with Justin from @Opsive to chat about State Designer, his new DOTS-powered finite state machine asset available on the @AssetStore
@toprakrumelli Just saw your reply after responding. Yes, in theory that's all that's needed. I'm open to hearing other use cases though if this setup doesn't work.
@toprakrumelli Thank you! In theory you only need to sync the results and not the actual state machine. In that situation there's no need for networking support. The page below gives an example. Do you have a different use case where the state machine needs to sync?
https://t.co/IZhGCyy1UF
Just added to version 2.2: The live graph status can now be viewed for pure entities! This has been a hotly requested feature and while there have been workarounds I'm happy to get this one in.
A new Behavior Designer Pro bundle includes Behavior Designer Pro and all of its add-ons. You can save 28% during launch with a combined bundle and new release discount.
https://t.co/jj1fqiDrOy
We’re up for TWO Unity Awards!! 🔥
🌟 Publisher of the Year
✨ Best Development Tool – Behavior Designer Pro
https://t.co/FzKoCzNsAK
Remember, we are nominated for two categories. Let’s bring home some shiny trophies! 🏆
#UnityAwards#GameDev#Unity3D#BehaviorDesigner
Shout out to @TurboMakesGames for adding DOTS Survivors integration to Behavior Designer Pro. With this integration you’re able to use behavior trees for your enemies within DOTS Survivors.
https://t.co/FLP9DslGiZ
Doing a livestream today with Justin from @Opsive talking about making behavior trees with DOTS!
We'll be live earlier than usual at 9am PT / 12pm ET / 4pm UTC
The Shared Variable UI has been improved in the next Behavior Designer Pro release, version 2.1:
- Variables can be arranged within groups
- A more streamlined UI
The left shows the old and the right is the new
The filter window is one of the most used features in Behavior Designer and in version 2.1 it is getting a huge boost:
- Element Details
- Improved Search
- Better Sorting
- "Create New.." Option
Coming in Behavior Designer Pro 2.0.12: Categories within the task window. This feature was going to be released with version 2.1 but it's a very common request and was in version 1 so we're getting it in early.
The Formations Pack for Behavior Designer Pro has been released! The Formations Pack includes 15 versatile formation tasks designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments.
Zeus Game Assets is working on a tutorial series that uses Behavior Designer Pro for his game. You can watch the first episode here:
https://t.co/YL16TYEQJU
The Senses Pack has been released!
The Senses Pack gives your AI agents the ability to dynamically perceive and respond to their environment in both 2D and 3D worlds.
https://t.co/DEOXZ8fSfU