Character ive been working on, i want to post this one to artstation but it needs a lot more work. Did some retopo and was trying to get the silhouette right today
Working on personal stuff to get a more real commission sheet together.
I have this personal belief with character art. To me, they dont feel real until the eyes are made. Imo either do it early to give them life from the beginning or do it last so they dont wake up incomplete
output node finds the input node and connects wires too it. Its functionally a TP node but big blender wont let me hide them because big noodles are literally hard coded part of the UI to transfer data through or something
This is something ive been trying to make for months now but i couldnt pass through data internally without modifying blender, luckily this is functionally what i wanted. All credits go to claude and some half baked programming concepts learned second hand from stephen ulibarri
@Boon562 The front shoulder and ribcage area would be very good if it was intentional. Merge the vertical verts on the center quads. Cut loops and knife tool out these ngons then symmetrize again
As we wrap up 2025, and look forward to 2026, I appreciate all the support I've gotten this year, from everyone who followed me and liked my work, and to fellow friends and artists, 2025 wouldn't have been the same great year without you, and I'd now like to mention the few people who I think made 2025 feel really special to me
@OsamiWorks, @Sampples, @TNC_3D, @HNTI1, @MustardSFM, @NestLabs3D, @BlackBirdNSFW, @Bloodrose3D, @Akuma4120, @RamFutaNsfw and my very good friends, Ham, Pharmercy and Freddy
And of course, all of you! for supporting my work!
(If you're seeing this tweet for the second time, No you didn't!)