Either way, Grok is no longer helping me with code on my game and ive just said fuck it and paid the $200 to anthropic, so it can help convert my game over to Godot. Grok apparently cant do it because reasons lol
Wow! Grok 4.5 is fucking AWFUL! How did it get so bad? I feel like its basically a ChatGPT clone at this point. Like its REALLY bad! The halucinating and just imagining shit, talking a game with wizards and talking hamsters, insisting its a guide for drug trafficking and shit
Also it look likr its very unfinished but ive been working day and night on the systems for months and months! What started as a simple mobile game has turned into what weill be a massive RPG, old school style ATB, dark humor, if I can make it work. ff7 style ATB ranked PvP.
VERY early developement. as you can probably tell by the gray box and sprites. One of the items however has its fully animated 3D model and animation. BaRPG The Game. Hoping to be in beta late December.
Let me try to explain it. Full state machine. Absolutely nothing is cosmetic! The economy is real! Both yours and the rival bars. Your rival actually thinks and reacts to you. It is not a random act or on rails. A shared customer pool that also thinks tied to an affinity system
Im bulding what will be the gold standard in simulations games where in we have a full economy that actually works, a rival bar owner that thinks and acts according to the games flow, ugrade trees, the gameplay, VERY different type of game, nothing quite like this game exists yet
Ive spent a good number of not just hours but days, weeks. trying to make this all work, me and my tean on the chepast coding agent I can afford and with a little help from grok i managed to code this and it actually works! Everything in the game works. no modifiers are cosmetic
okay so story of the game. Youre in a shitty neighborhood. you own a bar, a lot of fucked up things happen at this bar. Its a legit management sim with a twist! You have a rival. A rival that has its own economy its own crew and its own mind. It isnt a script. Glenm actively ...
If curious, kinda bare minimum to look good render passes. I think 100 and even thats gonna take almost 2 minutes per frame at 611 frames. So not the fastest render or it would be done already.
Okay I had some issues at work this week. BUT! 7 days after I expected to have this finished. Ill be rendering out the fixed version tonight. (Had an issue with some of the animation on the first render)
It wasnt supposed to be a 30 + character thing with animations and cloth sims and all that. It went from a joke meme to a full on dance party animation, with VO and what not lol. Written by me but AI voiced cause no recording gear right now
Repairs have been made to the animation! Its gonna take about 6 hours to render again. The motion graphics and VO stuff is already done, so just need to get 611 frames rendered out and drop the new footage into place! heres yet another screen of the new stuff.
Took a bit of work, about 25 character models, Cloth simulations, smoke simulations, some keyframe animating, not a ton but some modeling, luckily I just had a lot of these models already. But yeah, should be done tomorrow, again lol
Some of the animation loops just break after 1 cycle. and another of the dancing models was clipping and the contact shadows were all fucked up ot. But easy fix, long render time.
I am so mad lol. ALL DAY to render that animation. posted it, imediately noticed an error I made that actyallu ruins the shot entirely. That is the most frustrating thing about VFX work. Well, Itll be back up in about 6-10 hours lol. FUCK!