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🌟 Close to Moonveil #3 | The Adventure Continues
Get the inside track with the latest edition of Close to Moonveil — exclusive insights, early looks, and real-time chats with the team.
🔮 Unlock the next chapter with us.
Enter the Discord: https://t.co/rllMJtlWGj
💥 Moonveil Mini Hub Racing Challenge EP2 has officially wrapped up! 🎉
A big thank you to everyone who joined the event; your passion made this event truly unforgettable.
🏎️💨
Stay tuned—$MORE thrilling challenges are just around the corner
I've successfully pre-registered for Bushwhack, the 2nd game with a UNIQUE STEALTH BATTLE ROYALE gameplay built by @Moonveil_Studio. Join me to embark on misty exploration for thrilling gaming adventures and claim $MORE rewards in the future! #Moonveil#Bushwhack
What is Recall, TL;DR
Crowdsourced, onchain AI competitions that incentivize builders to create billions of intelligent agents across a range of skills that people actually need.
Smarter AI that works for you.
What is Recall, TL;DR
Crowdsourced, onchain AI competitions that incentivize builders to create billions of intelligent agents across a range of skills that people actually need.
Smarter AI that works for you.
1/3 🎉 Introducing the Recall Foundation!
The Recall Foundation is an independent non-profit to steward the Recall ecosystem, ensuring its credible neutrality, sustainability, and community direction.
Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!