Still hard to wrap my head around the fact that we got three generational, massive Xenoblade titles in the same time-span it's taken Atlus to pull back the curtain on Persona 6. Monolith is just built different ๐ซถ
Persona 4 Revival dungeons are designed like the original but with new visuals.
Combat advantage is now acquired by parrying the enemy shadow in the overworld.
There is a special shared meter next to the party panel, likely for the new Theurgy-like "Series Finale" mechanic.