The @asph0d37 public playtest will open on Friday, May 15th at approximately 4PM UTC.
It will run for 1 week, and will be free and open to everyone. It will take place on the Sepolia testnet.
There will be an in-game reward for all players who successfully complete the playtest and survive the Festival of Consecration. This reward will follow you to mainnet and to @kamigotchiworld.
There will also be $3333 USDC in incentives available, split between in-game rewards and a content competition. If you want to compete for these rewards, start early!
Full documentation and details will be available closer to launch.
How does Kamigotchi fit into Asphodel?
A bunch of people have DMed me to ask about this since we announced the project, and I figure it's worth taking time to explain how this will work.
We're now working on two games simultaneously. @asph0d37 and @kamigotchiworld.
Crypto users distrust this situation. Why? Because they expect us to neglect or abandon the older project. They are justified to do so - this is usually what happens in this situation.
But the truth is, Asphodel has been around longer than Kamigotchi has.
The first Asphodel playtest actually dropped before Kamigotchi did - in late 2022. We announced Kamigotchi on the account used for that playtest - @asphodel_os - at the start of 2023.
https://t.co/JYE8wBFhwq
Yep. A vending machine sitting in a trashyard.
Asphodel was always supposed to live on Ethereum, because I want it to live forever. And I don't really believe any chain other than Ethereum is future-proof.
But it became kinda obvious that Eth wasn't quite ready for people to build games, especially not if they were built to last. The fee environment and ecosystem both had big problems. We knew it wasn't ready to go to market.
So I knew the only way to work on onchain games, for the time being, was to build on an L2. It didn't feel right to build Asphodel on an L2, though - so we decided to build a game designed to run on an L2 rather than the L1. That was Kamigotchi.
From there we put Asphodel down for a full three years. We accepted we wouldn't be able to come back to it for a long time. The twitters went silent. We left the art and code in storage.
So why work on it now?
Two reasons.
One, because Eth is finally almost ready for people to build games. To be blunt, I decided in 2022 to dedicate my life to building immortal games on Eth. Everything else is a stepping stone to that. If it's finally possible, I'm there.
Two, because Kamigotchi simply isn't acquiring enough users on its own to survive, and it deserves to grow way bigger than it is.
Passion aside, the second point here was the decider. We built the largest and most complex fully onchain game that's ever existed; it has a small, but very dedicated fanbase. And unfortunately, due to being on our own appchain, it just hasn't reached enough people.
We knew we had to go to another ecosystem. At first I considered migrating Kamigotchi - but this would sacrifice most of our income potential from the game (gas fees). And to be honest, I'm a little attached to Yominet.
So I started to think, around January - what if we go back to Ethereum? What if instead of migrating Kamigotchi, we re-activate Asphodel? What if we just start building early parts of Asphodel now, and use them to drive people into Kamigotchi?
It made the most sense to me of all our options - we'd kill two birds in one stone. We finally get to go back to the game we paused, and we give Kamigotchi the channel for new user onboarding it needs.
So, for the moment, we're working on releasing the Asphodel Prologue - a first, self-contained part of Asphodel, designed to sit at the top of the funnel and feed users into Kamigotchi later.
So what happens to Kamigotchi?
It develops in parallel with Asphodel and they feed off each other.
You can think of Asphodel as our ecosystem-level brand. The game studio behind @kamigotchiworld has always been Asphodel Studios. In that sense, Kamigotchi is already a part of Asphodel.
This is a shared world. They obviously share lore if you're paying attention - and the assets from one game will eventually be usable in the other.
To be more specific: The Kamigotchi NFTs will be fully playable characters in Asphodel itself. However, they *won't* be playable in the Prologue.
The Prologue is entirely self-contained and built around $ONYX; 90% of all funds spent in the game go into player reward pools. The economics only work if every player individually "buys in" by minting in $ONYX. It literally would not work if we allowed external characters to enter.
Once the Prologue is finished, we'll be working on what we're internally calling "Dungeon Mode", in which Kami will be playable. You'll be able to bridge them over to Eth mainnet, and they will have a place in-game. They will always have a place in Asphodel.
After that, we're unsure if we'll focus on expanding Kamigotchi with a faction system and in-game construction, or whether we'll see more demand for a new game mode in Asphodel. I don't really know which will be more popular.
What I do know is if we're not actively updating Kamigotchi world with new features, people will expect more Kamigotchi integrations in Asphodel. We're planning around that.
Longer term, there's a lot of features and mechanics we can still only do on Yominet. It's going to be years before Eth is at the point where Kami could fully merge into Asphodel. I expect that Kamigotchi on Yominet will be getting updates for a while - there's only so much we can do on Eth mainnet right now.
Ok. What now?
I'll be posting more details daily. Expect the Asphodel playtest to open in "about 10 days", and expect mainnet before the end of the month. Updates on the new Kami content and the upcoming event will also drop soon :)
Thanks for reading my very long post.
TLDR; They're part of the same overall game, Kami have a place in Asphodel, consider them parts of the same project. They move forward together.
"Ethereum is the only blockchain we can seriously think is gonna be in a 1000 years."
@0xl3th3, founder of one of the first FOCGs building on @ethereum mainnet - Prologue.
Do you think games on Ethereum can be immortal? Drop your thoughts👇
We're launching a new onchain game on @ethereum mainnet soon.
It's called Asphodel. We'll be dropping a playtest next week and the game will go to mainnet in May.
If you want to hear about it, instead of about other games shutting down, put me or @asph0d37 on notifications.
this is my first post ever on X. i literally just paid for premium for one month so i could write a long post lmao..
but there is one thing i want to say that is genuinely important to me:
@kamigotchiworld
today i had the thought:
“fuck… what would i do without kamigotchi?”
and that’s when it hit me because i really want this game to win. like actually succeed. because it deserves it.
when i started playing kamigotchi over a year ago on testnet, my mindset was simple:
farm the airdrop → get passports → make some ETH → nice.
i was like “alright, fun little game, bit of money, cool.”
my girlfriend kept saying: “you’re playing a fucking pixel game.” ... and she wasn’t wrong.
i was grinding levels to qualify for those passports. even on my holiday in spain, during a road trip, i opened my laptop in the car while she was driving… to feed my kamis some cheeseburgers so they wouldn’t starve.
degenrate behaviour...
but fast forward one year later - i’m still here.
and the funny thing?
i was NEVER into games.
i do have an xbox. i’d play a game for one or two days and then drop it forever. i always thought gaming was mostly a waste of time for me.
kamigotchi is the first game / art / experiment / whatever you wanna call it that i actually care about.
from the outside it looks dumb.
if someone would look at your screen in a café it’s probably “oh… some retro pixel shit.”
but if you actually look properly - this game is insanely deep:
after more than a year, i still can’t say i fully understand it.
you have different kamis with unique traits, skills you can level in totally different directions, peaceful harvesting strategies, and full chaos modes where players attack and liquidate other kamis to steal their musu (the resources they harvest from nodes).
on top of that you can feed them different stuff, craft tools and items, optimize builds, and stack systems on systems. everything interacts in ways that make the game feel way deeper than it has any right to be.
the wild part is that some mechanics only really show their implications after they’re live once we start using them in ways no one fully predicted. second- and third-order effects.
it got so deep that the team set up a player council today: predators, peaceful harvesters, different regions - all in the same room, helping shape what happens next. I fucking love this lmao...
that’s how deep this thing is.
random but important for my wellbeing at least: every room in kamigotchi has its own music and vibe. different moods, different energy.
at some point we were literally pushing to release the soundtracks on spotify because it’s way too good to live only inside a pixel game. absurdly good soundtracks...
if you’re curious, you can check a starter guide here https://t.co/JDJiDorbqQ
and
https://t.co/IpDTA3fXlx
but the reason i’m writing this post is actually not just the game but the community.
sounds nerdy, but i’ve made some genuinely cool internet friends here. and for some reason, kamigotchi attracts smart, creative, slightly unhinged (in a good way) people. maybe i went to far today saying "i would send thebasement (yes his name) all my seedphrases and know its fine" but this community is really something else, never seen something like this before.
when new players join, the early game can be rough because there’s so much going on. so what happens?
veteran players come together and create starter packs with food and resources - just to help newcomers not get wrecked on day one.
some predators among them even agree to not kill the new player’s kamis for a bit, basically a “no bullying” pact so they can settle in first.
during my lunch break at work, i hop into the discord just to chat for a bit. it lets me switch off and disappear into this tiny (big) pixel world.
kamigotchi deserves way more love than it gets.
web3 is brutal right now and so is web3 gaming.
but a fully onchain game like this, at this level, basically didn’t exist before. It really is the first of it's kind.
you might not realize how insane it is just by looking at the pixels and playing it for a day... but underneath, it’s one of the deepest systems i’ve ever seen in gaming.
all i want from this post is simple:
new players.
i promise you - there is so much depth hidden under those pixels. you can play for weeks and still keep discovering new mechanics.
i’ve got around 80 kamis by now.
below is my favorite one.
they all have different traits, strengths, weaknesses (and imo personalities)
if you’re even slightly curious:
give it a shot and join our discord.
you might end up feeding pixel creatures cheeseburgers in a car too.
Wallet got drained and transferred to 0x9029c615Ce0cdeE8Ee7caDE7a9a88022033d9FF7
Trying to figure out how, I vaguely remember 2 pop ups for transaction that I signed. Time to clean up and enhance my setup. Always double check before clicking transactions!