Building Duck Dynasty, here’s what we shipped: 🦆
✅ Fully working game live
✅ Public mint sold out in 3 seconds
✅ 4 NFT batches sold out
✅ 200+ wallets in profit at launch (2x–4x)
✅ Onboarded new users to Sui
✅ Full art, animation, gacha & staking live
From zero funding, zero support → real product, real players.
In a dry volume environment, we still pulled this off.
Imagine what’s next.
Follow @Ozone for more builds, or next build???🚀
The duck is flying on 🦆✈️
Thank you to everyone who supported the ducks along the way, your support meant everything.
All remaining supply held by the team will now be burned. The game will remain playable, with its core features still available for everyone to enjoy.
Duck, signing out. 🫡
I've been a @SuiNetwork maxi for years, but building on Sui will get you zero recognition and zero support from the foundation.
@DuckDynastySui will be my last build on Sui. It's time to go all in on @solanagaming, where builders get recognized and receive support.
Adios, Sui.
I've been a @SuiNetwork maxi for years, but building on Sui will get you zero recognition and zero support from the foundation.
@DuckDynastySui will be my last build on Sui. It's time to go all in on @solanagaming, where builders get recognized and receive support.
Adios, Sui.
Exactly, just like Hop and most deployments on Sui.
The Move language on Sui are already hard, which is why a lot of projects can't have smooth deployments here.
The marketplace is bad, which is why there's a bug in our game; issues also happen on Ika.
Are you seeing the pattern?
You can call me a sht or a noob, but only very few can reach my level developing in move, and I'm confident in saying that.
Move = Rust, but Rust is not = Move.
And this is also an issue. only a few people will get to my level in Move. Sui will have fewer and fewer developers.
I almost got poached by Aptos IRL. They only have 200 builders in their ecosystem. Imagine the scarcity of talent in Move.
No dev, no volume.