@TheOnlyChoy It has always been the case since the ps3/xbox360 generation; AAA video game companies rarely innovate because the risk of failure doesn't justify that approach, they'd rather use a safe formula for a safe profit
@NuclearFungus Also i don't get why Denied Requisition Form is still the same; i feel it's too strong on a killer like singularity. The aim-assist for placing the biopods is also annoying as hell
@TarsalRanger439 Thanks for sharing this video! I tested it in a custom game with a friend and apparently as long as you bump into the wall before vaulting the window, the guard will always go around for some reason. The only exception i found were windows that have height
@TarsalRanger439 Also, i tried to bump into lockers to see if i could trigger the same AI behavior (the last clip of your video), but i feel it has nothing to do with lockers. I tried to hug other lockers and didn't work
Menu animations I did for Naughty Bear, and he is doing naughty things... π»πͺ
The intro animation is a reference when you first see him in the game.
Happy Halloween everyone! π
@FrostyTheGoatz @JaneRomero_ Generally speaking, the guard goes around everytime you pre-drop it before he starts to phase through the pallet. There was a specific pallet the guard went through no matter what when i experimented days ago, but that was a unique circumstance.