Working on an Expedition/bg3 inspired rpg , Currently in early development however I would appreciate it if you follow my work and keep up with my progress
You can now choose multiple addons/passives some can even add new skills for your tank. Add-ons that are shown on the tank have a limit by how much slots your current vehicle has #gamedeveloper#tanks#gamedev#indiegames #gamedevelopment#gameplay #StarWars
I'm sure some are aware that I haven't posted anything about the tank game in awhile , I have been thinking of doing several reworks to it and improving everything on it , I have learned a lot since I first started the project and have improved on alot on how I do coding (0/1)
I am proud to now introduce a new weapon , The sword and gun , It can same moves as a one handed sword and its base attack can attack from afar and if close will do a melee attack #gamedevelopment#gunfire#animation#Gameplay
I am proud to now introduce a new weapon , The sword and gun , It can same moves as a one handed sword and its base attack can attack from afar and if close will do a melee attack #gamedevelopment#gunfire#animation#Gameplay
@yabsssai the animations all have a notify to tell the AI when is a good time to dodge , however range attacks with projectiles instead check the distance when to have the AI dodge or parry
In past videos you will see that there is an npc that does attack , however that was not an ai and was just a simple program I made that uses one attack without checking distance or anything
Now with an AI that uses any given skills I have made in combat and will even move closer to the player. In time I will add more to it once I have more features and abilities in the game, Classes, and avoidable moves #magic#gamedev#gameplay#wands#gamedevelopment#ai
Created two new head types , I plan to be making a few models for awhile once Ive done I will eventually show how the customization Menu looks #gamedev#indiegame#3dmodel#blender