The Time Heist accidentally created Doctor Doom
In Endgame, Tony and Cap stole 4 vials of Pym Particles from 1970. The Infinity Stones were returned, but those particles never were.
Imagine Hank Pym blamed Howard Stark for the theft. S.H.I.E.L.D. turns on him. Howard and a pregnant Maria are forced into exile, hiding in the mountains of Latveria.
Their son grows up with Tony Stark's genius, but without the Stark fortune. No Avengers. No Iron Man. Just a lifetime of resentment toward the heroes who destroyed his family before he was even born.
Tony Stark's face. Tony Stark's mind.
Victor von Doom.
‘BACKROOMS’ director Kane Parsons says his dream is to make a film adaptation of ‘PORTAL’.
He's looking into if it's possible with “a lot of curiosity.”
(Source: https://t.co/09aod0j3lt)
Subnautica 2 devs say "go play Sons of the Forest" if you don't like its lack of violence.
The game focuses on underwater exploration, and you cannot kill most creatures.
On the official Discord, one player asked why killing is impossible in SN2 as it makes no sense. Level designer Artyom O’Rielly replied,
“This is not a killing game, so go play Sons of the Forest if you want to kill.” Another developer said, “The team discusses this a lot inside the studio and may let players catch small fish for food, but large creatures will stay safe so the game feels right.”
This idea comes from the first Subnautica, as the team wants players to discover things, feel wonder, and live with ocean life instead of fighting it.
A fan-made mod already lets players kill creatures, and the studio is reading all feedback. It plans to add better ways to scare off creatures but will not add weapons.
Early access is expected to last up to 3 years.
The developers of Subnautica 2 want to keep the game non-violent like the first one.
They want players to adapt and live with the ocean creatures instead of fighting or killing them with weapons. This core idea started years ago when studio founder Charlie Cleveland chose to leave guns out of the series after the Sandy Hook shooting.
He wanted the game to feel like peaceful exploration of nature rather than adding more violence to the world.
Even though fans from one country overwhelmingly asked for the chance to craft weapons in the sequel the team says this will be a repeated point of resistance.
One developer explained "I think it's a point of resistance that we'll get repeatedly while making the game though we feel strongly about it."
So players must instead use smart tools evasion and distraction to survive.