We now have github sponsorship available! If you ever wanted to donate to the project we now have a way available, either a one off or monthly. Click the "Sponsor" button in the top right of our github or follow this link! https://t.co/xFiGvGOywK
@cristo2011707 Except PCSX2 already has automatic game fixes thats introduced back in our PCSX2 v2.0 launch in 2024. The difference is that the automatic fixes are curated by us instead of being sourced/tied to our wiki.
See: https://t.co/FEmcp2p9cn
PCSX2's Hardware Renderer has gained support for AA1!
AA1 is the PS2's name for antialiasing, which works by adding partially transparent pixels to the edges of lines and triangles to give a softer edge.
Fixes games like God of War and more!
AA1 was originally been implemented in SW renderer for a while (this just adds it to HW).
It is implemented by using the vertex shader to generate new polygons for the edge pixels of lines/triangles.
Do note that enabling AA1 may significantly increase system requirements!
Did you know? PCSX2 has a built-in feature to create game shortcuts! It lets you generate shortcuts directly from the app; no manual setup required. Plus, a recent update now lets you add the game icon as well.
These QoL improvement should help with organizing your game library!
In Case You Didn't Know: RetroAchievements is a community-run service that adds achievements to classic games that never had them in the first place.
Now you can relive your childhood memory while still keeping the competitive spirit!
Learn more here: https://t.co/iAC8SLXhYJ
Courtesy of @Stern_XD, a new RetroAchievements section has been added to the Setup Wizard! Allowing you to login to RetroAchievements during the setup phase. This is optional and you can continue without logging in.
BlueSky: https://t.co/woEmU3lvXW
Mastodon: https://t.co/h5la1cOSOK
Don't worry nothing is changing on the twitter side, we will still keep posting here.
BlueSky and Mastodon will be our social media platforms of choice for news and discussion about PCSX2 going forward, but here's a link to our Discord server if you have technical questions or require assistance outside of a GitHub issue: https://t.co/p6xhM468WX
@Acai28 Custom controller profiles is already a thing on the current PCSX2. You will first need to create a profile (Bottom left on the global controller settings) and then you will need to apply it to the game that you want via the per-game settings.
Mic Check...1...2...3... Is this thing still on?
Hello folks! It's been a while since we last tweeted. PCSX2 has been shaping up quite well since then, but now we are back to posting semi-regular cool changes to PCSX2 that's been cooking up in the oven so far!
Stay tuned!
New in PCSX2 v2.7.207: Windows users no longer need to hunt for ffmpeg DLLs anymore to use our built-in video capture feature!
The Codec list has also been simplified to help reduce choice paralysis!
The choice now comes down to H264, H265 and AV1.
@Mxhdei@AyushSe42042570 Short version is the game runs the EE/VU0/VU1 in perfect lockstep, like nearly cycle perfect lockstep, and that's terrible for our recompiler. It will never be able to be emulated in playable state, not in this decade or the one following it. Unless a breakthrough is discovered.