The Bloodcrest Mountain saga continues, this time starting the long-awaited paintover! In this video I'll cover how I paint over the face and hair using images to help get a more realistic result.
https://t.co/IgdzKBRRji
Hey guys! All three parts of the video series we did for @Adobe is officially out! Follow the link below to watch the playlist π
@Substance3D
https://t.co/QkO3IFVFkB
This week on POLYCOSM we're releasing a bonus video of a 3-part collaboration series we did for @Adobe last year. Hope you guys enjoy, and make sure to check the video out on the Adobe Substance 3D YouTube channel when it's out! π
https://t.co/k1lAmqlF4H
This week on POLYCOSM, we'll take a look at a personal project, a post-apocalyptic junkyard scene in Blender named "Pig Stole My Arm!", and explore how to speed renders up by 20 times using the online service @Render_Pool! π
https://t.co/78FAXCfmNc
This week we're continuing the Bloodcrest Mountain series and sculpting the hatch in 3D Coat by starting with a rough base in Blender.
https://t.co/CpXvxp3HBd
This week we are finishing the 3D draft for Bloodcrest Mountain in Blender! I touch on a bunch of techniques including how to block out hair, clothing/armor & the talismans. Next week I'll cover how I sculpted the ancient vault hatch in 3D Coat.
https://t.co/z15TPouOAS
This week we are continuing the Bloodcrest Mountain series and starting to flesh out the 3D scene in Blender. We touch on how to import Quixel Megascans/change their colour, importing DAZ models/changing their skintone, and adding atmosphere/lighting.
https://t.co/NTIblGxjE4
New series alert! This was originally a paid tutorial which started 1.5 years ago, but I've just now decided to finish it AND release it for free on YouTube instead. Hope you all enjoy! π
Promo: https://t.co/zI2YMPHnLo
Part 1: https://t.co/m3OA9PPWOO
This week on POLYCOSM we're covering how to create a 70s retroscifi interior in Blender, and how to render it out as a panorama, as part of a collaboration with @clipstudiopaint.
https://t.co/w6OHlFghRt
In their latest video, POLYCOSM(@POLYCOSM_YT) shows how to use vector layers to hand draw detailed designs in seconds, adjust and manipulate the lines, export them as SVG files to convert to 3D in Blender, and import the final model into Clip Studio Paint!
https://t.co/DDDhQQ4Hit
This week on POLYCOSM we're exploring how to use 3D primitives in Clip Studio Paint to create a unique mech design that matches a character design.
https://t.co/y8BvobprLi
This week we're continuing the RavenShroud Guild series by modeling the rest of the asset library! Last time we modeled all of the modular assets, whereas this time, we're modeling more unique stand-alone assets.
https://t.co/xcQ6Rt5KLn
We're finally back! This week we are covering @Procreate's AMAZING new 3D model painting feature released in v 5.2. Painting on a 3D model has never been easier! It's CRAZY intuitive.
https://t.co/g7phw6m0xj
This week we're continuing the Concept Creation series and doing some modular design! In this first part we cover how to create/kitbash modular assets for our fantasy thieves guild, and in the next, we'll model more unique items.
https://t.co/vAXplFDwEJ