I made 2.0 Outfit 3D of @EvaAnanova
Since her design was completely revamped, I created ""everything""
Thank you for trusting me!!
Character Design:@BEBE_fate
It was used in her first 3D live show, “BEYOND THE BARRICADE”
I used Potatoon for the URP shader on that 3D model, and I believe this was the first time that shader was used in a VTuber concert using Warudo. At least on this scale.
This model also features twist bones in the arms.
I implemented them using a VRM0-based system where the bones are normalized.
I’ve included a comparison in the video showing the difference between having them and not having them, so please be sure to check it out.
*Currently, Unity Constraints in Warudo are overridden by the priority of motion capture data, so they are not functioning as intended. (It seems this issue will be fixed in the next Warudo release)
However, I’ve incorporated the minimum necessary features into this model for the MOVIN TRACIN + Warudo concerts that are likely to increase in the future. During her solo live show, I demonstrated that even when budget constraints prevent the use of expensive shaders, it’s possible to use a different URP shader.
Also, for her hairstyles, the most frequently used braids is intentionally designed with minimal polygons and uses a 2K texture.
The other hairstyles use 4K textures.
And, Her Warudo model uses MagicaCloth2 for physics.
There are many secrets hidden in this model (ᐡ- ﻌ •ᐡ)
유니티를 야매로만 알고 쓰다가,
이번에 좋은 기회를 찾아 손필견(@ sonpilgyeon_)님께 포타툰 강의를 받아 다시 태어났습니다 우하하
나 이제 민둥민둥 찰흙아니야...!
3시간동안 포타툰 마스터되기👍
https://t.co/KDBJ7FDAZI
#PotaToon#버튜버#버츄얼
wip
시간 날때 틈틈히 장발도 연습중..
텍스쳐링하면서 느낀점은, 저 잔머리들로 인해 생기는 그림자가 매우 거슬린다는 점일까요
그렇다고 잔머리를 없애면 실루엣이 안이쁘고..
그림자 마스크를 쓰자니 너무 부자연스러운 그림자가 생겨버리더라고요
이 부분은 좀 더 고민해봐야할 듯 합니다
#potatoon #unity #substancepainter