We are switching to Unreal Engine 5, we don't have the ressources to go O3DE and Godot isn't suited for our needs.
As we switch to Unreal and our programmers side is less than 5 we will use Perforce and setup a pipeline CI/CD. 1/3
After everything that was teased, it was just a game mode to celebrate the 7th anniversary. And you know what ?
If you want a new titanfall, join us in the adventure ! We welcome environment artists, modelers and coders (Unreal/C++)
We need more people to be in-game actors for our Titanfall 2 machinima show! If you have Tf 2+Northstar on PC, are at least 17, and can get online typically around 6:30PM Pacific time, come film with us and get your name in the credits of the show! https://t.co/JQ82R1aZhk
We are cleaning our Drive of old files that was still mixed with new things.
Our Objective is to get everything set up and launch the first build smoothly also to keep up the momentum
I hope you will follow us in this Unreal Adventure because of Unity... 3/3
We are switching to Unreal Engine 5, we don't have the ressources to go O3DE and Godot isn't suited for our needs.
As we switch to Unreal and our programmers side is less than 5 we will use Perforce and setup a pipeline CI/CD. 1/3
Our builds will be available to our site. We will inform you everytime when we release a build on Twitter and Discord.
We are redoing the basics and go one weapon for each categories instead of doing one by one in the same categories.
2/3
Hey #Rangers ! What's your favorite design philosophy for shotguns in games ? What aspects do you look for ? Share your ideas with us ! #designthinking