Aulão hoje com foco no Continental e Metagame de Junho-26!
Ao vivo no Discord hoje às 19h, mas também terá a gravação disponível no Patreon para quem não puder assistir na hora.
https://t.co/SmWwzGVpvf
Everyone is focused on the top meta decks… but these 3 sleeper picks might be the real winners of the format @PRRJ22 breaks them down.
The 3rd deck is almost completely off the radar. 👀
Watch now: https://t.co/qWC9H0xwsZ
Magnificent Monsters now available to Pre-Order, these will be limited in stock. Dissapointingly we do not seem to have a EU RRP so we have gone with what we believe this would be and a small discount for sealed cases.
https://t.co/Pk0Vyv14YX
Anota na agenda: Quarta-feira, dia 06/05, temos um encontro marcado para dominar o meta do Nacional! 🗓️
Se você vai competir nos dias 9 e 10 de maio, este aulão é obrigatório. Vamos cobrir desde a análise dos principais Tier 1 até as interações mais complexas das novas coleções.
Tópicos principais:
✅ Metagame Atualizado
✅ Principais Decks e Techs
✅ Análise de Replays
✅ Q&A para tirar todas as suas dúvidas
Horário: 19h
Plataformas: Discord (Live) e Patreon (Gravado)
Prepare seu deck e venha estudar com o Paulo PRRJ!
Anota na agenda: Quarta-feira, dia 06/05, temos um encontro marcado para dominar o meta do Nacional! 🗓️
Se você vai competir nos dias 9 e 10 de maio, este aulão é obrigatório. Vamos cobrir desde a análise dos principais Tier 1 até as interações mais complexas das novas coleções.
Here are some of my thoughts about the going 2nd players drawing 6 cards and not drawing for turn. I made a thread last year, and other years before, about it and I think most consequences would be positive!
Let me know what you think!
With the new rules changes, this would be a perfect time to have the player going 2nd draw 6 cards, instead of 5, and don't have a draw for the next turn.
(1/3)
I suggested this change many years ago where the going 2nd player draw 6 cards instead of 5 and don't draw for the turn.
Let's see how it works in this event.
@GG__YGO We are allowed to have good cards, but the way they are good matters a lot. In modern YGO, unfortunately, going 1st is so strong that cards that prevent the the going 2nd player have a fighting chance are, often, too strong.
That's the small explanation.