Y'all should also follow @ptcoldhardcash, they let us use their Mr. Stick moveset to test the modding api's capabilities and I just really like the mod (it has mr stick in it) (Can you tell theres mr stick in it)((((Theres free money inside
Hello! Development's been a bit stale due to school but it's still going so yeah we're not dead. I'm soon gonna get a taste of summer so I'm looking out for that
Hello, sorry for the lack of activity. I've been finishing up my exams, and as I wrapped them up my PC decided to stop reading my drives, I sent it off to a repairshop to no avail. I just today managed to fix it myself (broken SATA power cable). Thanks for waiting.
Implemented auto reloading for mod developers. The compiler automatically recompiles mods, server reloads them and subsequently reloads all of the clients' connections.
This also works with sprites and other assets.
@minekraftminer That could definitely go inside the current racemod, though I'm gonna need to figure out how to handle the "ghost" thing, as in when to record them, where to save them, and if they should be usable outside the original server.
Ok now what feature would you like in PT:MM, as in the actual core mod? We're not aiming on adding content as in characters and such, we're talking about actual features to the online/to the mod.
Remaking the chat in a test project. I've implemented keyboard and mouse navigation controls, which makes it feel so much more fluid to use. Basically, it practically controls like a text editor. I'll port it to the mod once I feel like it's fully finished, probably today.
Hello, we've implemented LAN support to enable local multiplayer with people on the same network. You can now see a list of all local lobbies and their players in the LAN section. All that's left is some art for it on the menu and then I'll upload a small video to showcase it.
@ImpastaSyndrom3 My activity also fluctuates a bit due to stuff like exams and school but overall I've been pretty consistent. It's also important to note that not everything is implemented once, many "finalized" features had to be re-implemented/bugfixed/reworked. That's how it is.
@ImpastaSyndrom3 Life, and us not having a twitter for a while so our progress just didn't get shown off. Even if progress doesn't get published all the time doesn't mean we're not doing anything. Stuff like the modding API and technical stuff is constantly being added to/modified.