had a lot of fun playing with fable 5 today:
- a visualization of the words llms tend to use when given vague prompts ("beautiful", "unique", "poetic", .etc)
- a word x physics simulation game inspired by the great https://t.co/Mm7SMb7edq
- some animations (mostly one shot)
It’s crazy to realize that we’ve reached this point.
What once required a $50,000 budget can now be created in less than an hour for just $5.
No joke. This exact animation cost me just $5.
Breakdown 👇
AI is ready to make full films
Seedance 2.0 now can read your entire shot list to generate a full story.. keep characters, props and set design consistent with one image on BytePlus
duration and consistency is not a problem anymore
here's how with prompts:
your friends might be killing you.
85 years of harvard data: the quality of your relationships at 50 predicts your physical health at 80 better than your cholesterol does.
new deep dive on the science of energy vampires + how to escape ↓
https://t.co/2QXl1abqpw
Seedance 2.0 is insane for stop motion animation.
Really enjoying this tactile style.
Here's a clip from an upcoming short i'm working on using @runwayml
Stop Motion Prompt:
Handcrafted stylized stop-motion aesthetic. Miniature practical set look with tactile materials, carved textures, subtle fingerprints and fabric imperfections. Animation on 2’s only (movement updates every 2 frames at 24fps). Snappy expressive posing, strong silhouette readability, stylized facial animation, slightly imperfect handcrafted motion. Cinematic depth of field. Warm magical lighting mixed with cool bioluminescent ambience. No motion blur. Emotional, whimsical, cautious tone.
#seedance2 #madewithrunway
Girl Boss….
> Imagery in MidJourney 8.1
> Video in SeeDance 2.0
> Idea and Edit by me
> Prompting done with my custom SeeDance 2.0 prompter
The Hidden Tax of Draining People
My first substack post! woot! Dont let energy vampires suck ya dry :) Inspired by @Shaninblake999 Thank you!
https://t.co/Rs7C0nxy6k
A wild Polymarket account has emerged
A Chinese student in Japan, who's only been on Polymarket for 2 days
Turned $0.90 into $408,292
Almost no one's talking about it, 0 viewers
His profile is called Gravia
He says this is his terminal
I reverse-engineered it, then had Claude build a similar bot following the same strategy
One prompt
20 minutes
Done
What it does isn't ordinary trading
But a Polymarket BTC UP/DOWN 5MIN scalper:
→ Pulls real-time BTC data from Binance WebSocket + 5M K-lines
→ Cross-references TradingView signals + CryptoQuant exchange flows
→ Uses Mirofish force-graph engine to map out 100 nodes / 180 edges, detecting convergence in BEAR / BULL clusters
→ Captures moments when Polymarket CLOB lags spot price by >0.3%
→ Executes in <100ms before contract repricing
→ In the UP/DOWN 5MIN market, 1000+ orders per second
→ Grabs 0.3-0.8% per trade
→ Skips if no edge, liquidity too thin, signal conflicts, or hits daily cap
Risk controls are spelled out clearly too:
Per-trade risk 0.5%
Daily cap 2%
-0.4% hard stop
Runs on local terminal
No cloud reliance
No GPU needed
The edge in this kind of bot isn't really "predicting BTC"
But exploiting the time gap between spot price, signal convergence, and CLOB repricing
The question is:
How big can this 5MIN high-frequency scalper scale up to in the end?
And will Polymarket ban it?
You only need Claude + Device + 1 hour/day.
Giving This Free for 24 hours. To get it:
1. Comment the word 'CLAUDE'
2. Like and Retweet this post
3. Follow me @marryevan999 (so i can DM you)
ANTHROPIC JUST RELEASED THE OFFICIAL PLAYBOOK FOR BUILDING A COMPANY WITH CLAUDE CODE.
30 minutes. free. from the engineers who built it.
Bookmark this before you forget.
CEO: 1 human. Employees: AI agents. Operations: fully automatic.
The zero-headcount company is no longer a joke.
I created a character sheet using ChatGPT image 2.0 to help AI video creators to create professionally directed video.
Try the prompt below inside GPT image 2.0....
"Create a cinematic, film-production-grade character design sheet intended for a director, casting team, and costume department. This must feel like a high-budget animated film pitch board, not a generic model sheet. CORE DIRECTIVE (NON-NEGOTIABLE)No generic layouts No evenly spaced grids No symmetry for the sake of neatness Composition must feel art-directed, intentional, slightly asymmetrical Every section should feel placed, not auto-generated CHARACTER IDENTITY Name: [Full character name] Alias / ID: [Nickname, codename, symbolic title] Age: [Real or stylized age logic] Height: [Exact height in cm/ft] Build: [Detailed body type with nuance — proportions, weight distribution, posture tendencies] Ethnicity / Design Language:[Real-world influence or stylized hybrid approach — Pixar-esque, anime-inspired, culturally grounded, etc.] FACE DESIGN Structure:[Face shape, bone structure, exaggeration level, asymmetry] Skin / Surface:[Texture, tone, subsurface softness, imperfections, stylization level] Eyes:[Size, spacing, color, expressiveness, quirks] Hair:[Style, texture, behavior (physics), imperfections, movement logic] Distinct Features:[Any defining traits — scars, dimples, stretch, elasticity, etc.] PSYCHOLOGICAL PROFILE (DRIVES PERFORMANCE) Core Traits:[3–5 dominant personality traits] Internal Conflict:[What they want vs what sabotages them] Behavior Patterns: [Habit 1] [Habit 2] [Habit 3] Emotional Baseline:[Default emotional state + how quickly it shifts] PERFORMANCE DIRECTION (CRITICAL) Character must feel like a real actor caught mid-moment, not posing. Expression Notes: Micro-expressions required (lip tension, eye movement, eyebrow shifts) Avoid staged symmetry Capture transitional emotion (before/after reaction) Body Language: [Posture tendencies] [Movement rhythm: stiff, bouncy, dragging, sharp, etc.] [Idle behavior: fidgeting, stillness, tension] WARDROBE (PRODUCTION-REALISTIC WITH STYLIZATION) Primary Outfit: [Garment 1: fabric type, wear, imperfections] [Garment 2: fit, distortion, stitching details] [Layering logic] Footwear:[Material, wear patterns, realism vs stylization] Accessories:[Functional + character-revealing items] Props:[Objects frequently carried that reinforce personality] MATERIAL & TEXTURE ACCURACY Fabrics must show stretch, stitching, wrinkles, wear Surfaces must avoid plastic look unless intentionally stylized Skin should have soft light interaction, slight bounce Include imperfections: dirt, smudges, aging, usage marks TURNAROUND REQUIREMENTS (STRICT CONSISTENCY) Generate full-body turnaround with identical proportions and design fidelity: Front View 3/4 View Side View Back View 3/4 Back View No drift in proportions, face, or costume. HEAD STUDY (ACTOR REFERENCE QUALITY) Include expressive head variations: Front (neutral or controlled expression) 3/4 (primary personality expression) Profile (structure clarity) Looking Down (emotion: [insert]) Looking Up (emotion: [insert]) Dynamic Angle (emotion: [insert intense state]) Expressions must feel captured mid-thought, not posed. CINEMATIC PORTRAIT (FILM STILL) Environment:[Specific location tied to character behavior] Lighting:[Motivated sources — practical lights, ambient glow, contrast level] Color Tone:[Palette direction — warm, cool, mixed, stylized] Expression:[Specific narrative moment] Camera:[Real-world lens feel — 50mm, 85mm, etc.] Shallow depth of field, cinematic realism CAMERA + LIGHTING SPECIFICATIONS Full Body: Lens: [e.g., 35mm] Lighting: soft key + bounce Natural exposure, no HDR Portrait: Lens: [e.g., 85mm] Depth of field: shallow Focus priority: eyes and expression COMPOSITION & LAYOUT Clean but art-directed sheet layout Neutral background (gray or soft tone) for turnaround Structured but visually dynamic section placement Include: Height scale reference Annotation callouts (fabric stretch, personality cues, prop usage) Wardrobe breakdown section Notes for production Layout must feel like a premium studio presentation board STYLE [Define clearly] Examples: Pixar-style stylized realism Hyper-expressive animation realism Semi-realistic cinematic character design Must include: Appealing exaggeration Soft geometry Cinematic lighting High emotional readability CONSISTENCY RULE (STRICT) Face, proportions, costume, and details must remain identical across all views and sections No reinterpretation between angles. OUTPUT QUALITY Extremely high detail Sharp focus Production-ready fidelity Suitable for film development, merchandising, and pitch decks
"
Someone built a fully open-source mocap system that works with any camera.
It's called FreeMoCap, a markerless 3d tracking system that runs on ordinary webcams.
→ 500+ body, hand, and face landmarks per frame
→ exports to Blender, Unity, Unreal
→ runs on a normal laptop
100% Open Source. 4.6k stars on GitHub.
Iv been developing this for the last while and its completely changed how i interact with computers.
Echo is a small piece of software on both macOS and Windows that lives in the tray icons, allowing you to transcribe and even utilize a local instance of Gemma 4 to enhance your transcriptions!
Its a one time buy and you own it forever. It has a built in updater so i will be supporting the software until its perfect!
This is a daily driver for me and all of my claude coding sessions. I hope it brings you guys as much usefulness as it has me!
Introducing Echo! Voice-to-text that runs on your machine, not someone else's.
- 100% local inference
- LLM-enhanced, fully prompt-able
-one payment, yours forever
- free updates, always
the cloud is just someone else's computer. Echo runs on yours.
How to create a "miniature person" sequence with Seedance 2.0. This breakdown shows the process of adapting a skateboarding concept into a snowboarding scene inside a freezer using ComfyUI.
Try the workflow + prompt → link below