Fuuuuuuck dude what do you mean mammalian fetuses look similar in super early development fuuuuuuck guess I gotta support infinite industrialized baby murder now fuuuuuuck
There are more heritage sites and historic cities in Albania with documented Serbian origins or construction than there are Albanian-built heritage sites in Kosovo and Metohija. (I am referring to things built before the creation of the terrorist protectorate in 99')
Serbs love claiming other peoplesโ culture as theirs. Serbia occupied Kosovo, but that doesnโt mean it built it. Native Albanians built Kosovo, while Serbian forces destroyed and burned it during the war.
Compare Kosova now and look at old photos during Serb occupation
I personally think smaller hand crafted cities fit es way more, would prefer that over random giant cities with nameless npc's. I like the fact that every npc has a name, bar the guards.
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. Thereโs more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know itโs been a very long wait for the sequel.
The next chapter is on the way. Weโre where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldnโt be more excited for whatโs ahead and wanted to share as much as we could today. We canโt thank you enough for all youโve given to us and these worlds. And we canโt wait to continue them together.
โBethesda Game Studios
@Josiaicae In that case it matters not what you want. If you ask yourself what you want first, before being ready to commit fully to God and the rules of priesthood, you are not meant for it.
@CohhCarnage Lets just hope it has a bit more 'scope' compared to Obsidians recent ventures lol I mean Avowed and Outerworlds were okay but... but they dont come near New Vegas.
๐ณ๐ฑ๐ท๐ธ Netherlands blocks Serbia's EU membership bid
The Netherlands does not support opening Serbia's Cluster 3 in the EU accession process, saying it would not be merit-based at this time due to concerns over the rule of law.
At least four other countries, the Baltic states ๐ช๐ช๐ฑ๐ป๐ฑ๐น and Sweden ๐ธ๐ช have also blocked Serbia's progress, citing concerns over the rule of law and Serbia's failure to impose sanctions on Russia.
Digital Foundry says GTA 6 is not expected to run at 60 FPS on any PS5 console, including the PS5 Pro.
According to the team, the biggest problem is the CPU, not the GPU. The gameโs large open world, advanced AI, heavy traffic, and high number of NPCs are expected to be too demanding for current PS5 hardware to deliver stable 60 FPS.
The PS5 Pro should still offer better image quality and improved graphics, but Digital Foundry doesnโt think it will be enough to reach 60 FPS.
tried countless times to reload in order to do something different to get a different ending, to no avail, kinda wish there was an option for her to survive, but this way it's def more poignant