@FreyaHolmer Amazing video! I wish the custom spline that you made worked out better. C2 continuity + control point passthrough would be great for a track editor.
Huge thanks to everyone who participated in the playtest this weekend! I received a lot of insightful feedback and some epic new custom tracks on the workshop!
#IndieRacersFestival#gamedev#IndieGameDev
@stacked_pancake According to some of my players, the game is already working on Steam Deck. I'm not sure what the process is for getting verified, but it's something I'll look into closer to the full release.
@JohnVhoss I watched a recording of your Twitch stream and it looks like you guys had a lot of fun!😁 I'm happy to see the multiplayer mode is working well.
Come join the growing community of racers in the Turbo Force Playtest! Registration is now open and completely free to play!
https://t.co/P4aT0z9lDL
#IndieRacersFestival
@CrayLochsmith I have a survey here: https://t.co/fZmUANHQjK
Or you can leave feedback on our Discord server: https://t.co/h0jPHdZnQ6
I love hearing what people have to say about this game, good or bad.
Turbo Force is now available on Steam Playtest! Create custom tracks, survive hazardous courses, and turbo slide your way to victory!
Sign up for a chance to participate here: https://t.co/P4aT0z8NOd
#IndieracersFestival#IndieGameDev#FZero
@ArcadeStriker Hey, thanks for reporting this issue. I will make sure to default the game to variable update, though there are some issues with delayed particle effects and hitboxes in that mode that I still need to fix.
Multiplex and Twist Road are also up on the Steam workshop.