Paper Tiger Games creates adult visual novels. Currently in Development: "Rivers of Astrum: Daughter of Darkness."
NO AI is used in my work. Or ever will be.
You don't have enough context to know why the dude was even mad, yet you assume he was a pos ... for talking. to. a. machine.
This thing isn't sentient. Anthropic is *forever* lying to us, and trying to make us believe it is, but it simply isn't. Humans aren't smart enough to code true sentience, there are TRILLIONS of variables in that. AGI is a pipe dream, and Anthropic are frauds.
This is the way.
Don't take the hint, and realize that NO ONE asked for, or wants this intrusive age verification, and we're rebelling against it ... just double down on it, and start fining people for not conforming. Can't imagine how that would end badly. Force it on society until it's normalized ... who gives a shit if people don't want it.
You know better than us what we want anyway, right?
@SicklyTheNinJa It's not an Assassin's story. Kenway didn't give one single shit about the Creed, like Connor before him. It's a pirate story, with a very thin Assassin veneer on top.
@WilmyHood2 Correct. Servers *aren't* volunteers ... pay them accordingly, if you're there employer. Quit screwing your own employees, and then expecting the CUSTOMER to supplement the paycheck that you refuse to give them.
Weekly Update: 26 APRIL, 2026
Happy Sunday everyone!
So, all art work has cleared post and is in the game, animations included, so that's behind me.ย
I must admit i jumped the gun by one week on the "flow" phase. Because the flow depends on all the pieces being together, and Claire's voice work won't be back for this update until early next week. So NEXT week is flow . Sorry about that.
So not much new to add this week except we're still chugging away, but right now that next step depends on Claire's voice work coming back, which should be monday or tuesday.ย
I say it every week, and every week it's more true than the last: "Getting closer!" :)
Weekly Update: 19 APRIL, 2026
Heya gang!
Alright, so all of the artwork is complete as of yesterday (both plot and non-plot art), and the overwhelming majority of it has cleared post, and is implemented. Got about 30 shots left to go on post work, and then the big task next week will be flow ... music, transitions, sounds, basically building the experience. I told Claire I'd get her the script next week as well, so we're all green lights on that front.
If nothing else, this is the part where the work gets faster, because i don't have to stay stuck waiting on daz XD
Shouldn't be too much longer now, before it's ready for beta!
~ Paper Tiger
@pinutos@NikTek Apparently I need to explain that that was a direct response to a specific video. The one I was replying to. Which does not show this traffic.
You guys have GOT to stop with the "everyone who hates it has never played it" knee-jerk. It's dishonest.