Hello there! I'm Par, a community manager and developer at @HashStudiosLLC. We're passionate about creating UdonSharp programs for world developers in the VRChat community!
A key part of what we do at Hash Studios LLC is partnering with a wide range of organizations, individuals, and communities to build incredible events and worlds!
You can learn more here: (https://t.co/Uxc321WR2l)
In my personal time, I play games, make games, and spend time in VRChat.
I'm always amazed by the hard work and creativity that goes into this game.
I love exploring new worlds, interacting with various VRChat groups, learning from others, and sharing my own experiences and knowledge.
Can't wait to connect with all the amazing creators out there!
ZOMBIES TRINITY
An in development co-op #VRChat PVE Cod Zombies inspired game aiming to bring the thrilling gameplay of Classic Treyarch Zombies to VRChat.
It will include a variety of different Guns, High Quality Environments, Pack a Punch, Wonder Weapons, a Progression System, & Easter Eggs
More info at: https://t.co/7uAyYM5Zfm
#VRChat_world紹介 #ZombiesTrinity
I'm going to hang this U.S inspired Miku flag I made outside my house. Will update you all in like 10 days
Feel free to download it if you want
(Using @majin_kz's miku model)
🐈SHOPOW'S CORNER IS AT PJKT FEST AGAINǃ📦
Shopow's Corner has a booth in the PJKT˸ FEST 2025 Community Worldǃ Come take a look at the rejuvenated and updated booth‚ this one has animations‚ particles‚ a group button‚ and a returning fan favourite˸ the GIANT SWORDǃ AND IT'S A GRABBABLE PROPǃ
My booth is located to the RIGHT of the subway exit‚ down the alleyway beside Channel 7 and Project Aincradǃ I will be moderating official PJKT instances‚ so feel free to come say hi at my booth‚ or catch me skateboarding and shooting players with a crossbowǃ
See you thereǃ
- Shopow
#PJKTFEST #VRChat #VRC
We dump a ton of time into pjkt, like 60+ hours a week these last few weeks for me and pesky. If you enjoy what we are doing please consider supporting us.
Love you all, see you at fest.
HEE HEE HEE HA!,
I'm Proud to announce that we are now officially Partnered with @ShopowVR 's Corner! https://t.co/fdS78QfoaY
This community is a positive vibes community that loves to hangout, share funny memes, and have a good time!
Check out his amazing worlds on VRChat!!
HEHEHE HA!
Shopow's Corner is now partnered with Noved Squad!
If you love listening to podcasts and want to discover more cool cats and their creations on VRChat, take a look at @novedplayer's Podcast, "NovedNotes"!
Or, if you love to listen to music, Award-Winning Musician NovedPlayer also performs as a DJ across VRChat, make sure to try and catch one of his performances LIVE!
More info in the Discord Server!
https://t.co/vJxTCe2Ye4
HEHEHEHA!
- Shopow 🐈📦
Happy birthday @lionturtle21 ! Thanks for giving a voice to people and allowing them to share with your audience.
Promoting everyone's passion is really fun, I'm glad we have that in common.
To the one I can be my whole self around without judgement, seen me at my worst through my ups & downs...
I'm happy I met you in my lifetime. You show #VRChat 's community in an amazing way, and may we all continue to be in each other's lives.
Happy Birthday @lionturtle21 🧡🦊
Since everybody is dogpiling. This is my complaint.
In terms of official vrchat resources for learning there is a massive gap. The tutorials are between 4-7 years old with a minutia of the information needed for creation.
Yes there is community supported ones. But VRC SHOULD BE
In a perfect world, VRChat would fully support its creator ecosystem with structured, beginner-first tools and systems.
Documentation would be visual and contextual, with every SDK and Udon feature explained like the reader has zero coding experience. Every section would include images, GIFs, short videos, and real use cases for every section. Yes, EVERY section. No jargon, no assumptions.
New developers would be onboarded through guided learning tracks based on creator type: world, avatar, or programming, external; built directly into the Creator Companion. Currently what you have is *ok*, but needs WAY more information and sections. No more hunting across random Discords, videos, or GitHub gists to learn the basics.
External tool and API creators would have a clear, accessible approval pipeline. You could submit your tool, explain what it integrates with, and get an official response: approved, denied, or revise; with a unique tracking ID and public status. Approved tools would be listed somewhere visible, helping others know what’s safe and supported. No more guessing if you're violating the TOS or waiting in fear of takedowns with zero communication.
TOS updates would be transparent and human-readable, with changelogs, summaries, and real-world examples showing what’s allowed. Creators need clarity, not legal ambiguity.
And finally, there would be a way for asset and tool creators to make money directly on the platform through verified listings, storefronts, or a marketplace integration
As someone who had to work with a team on making VRC assets:
- The documentation is severely lacking. It is outdated, poorly structured, missing a lot of context, and has almost no visual flow. It needs to assume the reader has never touched code before and guide them step by step with clear explanations and visual examples.
- There is no good onboarding process for new Udon or SDK developers. The learning curve is massive, and I’ve had to create entirely custom documentation just to train my own team.
- Creators are afraid to innovate because the terms of service are unclear and can be changed on-a-dime. There is no official way to request pre-approval or track what is and isn’t allowed, and takedowns happen without much examples of what IS allowed.
- The knowledge base is fragmented. Information is scattered across Discords, forums, official documentation, unofficial documentation, YouTube videos, and random GitHub repos. There is no central, official, or reliable place to learn.
- There is also no way for asset creators to make money directly through the platform. We want to build with and for VRChat, and we want to make money doing it, but right now there’s no support, infrastructure, or path for that to happen in a sustainable way.