@spurdala@lunaromancia I’ve noticed this is mainly an issue with free agent boss monsters. Most archetypal ones are easy to make out (unless it’s an anime deck)
@DirtyGlasses23@NotLordYoshiZ@vivivuvivu If a game needs self-imposed rules to be challenging that is simply not good design. Any decent player will simply end up optimizing the fun out of the game, this has been proven to happen.