People are out here making 4D gaussian splats and directing their own blockbuster movies with ai and Im just here doing pixel art lol #indiedev
Will have more to show soon of a new game.
Works like this deserve a lot more attention.
In embodied AI, the most common argument against physics-based simulation is that deformables are hard/expensive to simulate.
Offset Geometric Contact just made it 300x faster.
It computes vertex-specific displacement bounds to guarantee penetration-free simulation.
To scalably simulate the world, start with physics instead of pixels.
3D artists, If you haven't lost your job to Turbosquid then I doubt you will lose your job to AI. Text to 3d already exists and has done for the past 20 years.
UGLY - a dark and twisted hand animated puzzle adventure where a nobleman uncovers a traumatic truth!
Steam: https://t.co/sNLwFajyCo
Gameplay Video: https://t.co/LY4LQl9NZl
by #gamedev@TeamUglyGames#indiedev#indiegames#gaming