Are you ready for Wave 4 of Propfortress?🤠
This time we're giving away one stock Shotgun! Simply Follow, RT and like to enter. Winner will be randomly drawn on 31 July.
And guess what, this time it's open to all mercenaries worldwide! Good luck team! #TF2
I'm always reading community feedback, and from what I gathered, these might be the biggest reasons our player base chose not to vote for Rust
This is going to be long, bare with me
1. The DLC's are def a big factor. I think we received around 8 DLC's this year and they've been almost a monthly theme. The players are definitely seeing this as a "money hungry" move rather than an addition to content. As much as I love them, I have to be unbiased bc there are a lot of players who can't afford these, therefore leaving a split in the community. To buy all DLC's and experience the full Rust experience would cost $179 (not including Steam tax or the game cost itself). These players who can't afford it are simply feeling left out. What's the only way they can voice this? By not voting for Labor Of Love
2. A good chunk of the community feels ignored. Now, there were a lot of cool things added this year like the attack heli, parachutes, homing missile, jets etc- but there have been a lot if issues the player base has been begging to be fixed. Things such as brighter night, progression on anti-cheat, performance increases. When almost the entire community (creators included) have been expressing these, but see no progress and instead receive DLC's and new random items, it doesn't sit right with them. How can they make their voice heard? By not voting Labor Of Love
I love Rust, I love the content being added, but this year, I do believe we were milked slightly which creates a separation from the players to devs.
I personally think it would be a good idea to slow down and have QOL changes for a good 2-3 months. Obtaining the current player base is just as important as gaining new ones. This will also encourage former-loyal players of rust to return to the game. Building trust between a creator and their audience is the exact same as building trust between a dev and their player base.
This thread wasn't meant to bash you guys, but rather provide a new perspective of what you may not see <3
@G0LD3NR4BB1T It was amazing imo! The story was well told and it had good twists, I wish the deaths were a bit better though, most were shown off camera and the ones that were shown didn't feel like they had much depth