Holy Moly. A U.S. administration official has accused Anthropic of 'hiding the ball' over AI safety incidents affecting U.S. GOVERNMENT WEBSITES, Axios reports.
Dario Amodei attended a late-September gathering with President Trump but did not disclose the incidents. Anthropic notified U.S. officials on October 8, then published the details in a Friday-night blog post.
And Washington's frustration goes further.
Anthropic proposed an AI safety bill allowing federal rules to override state laws, despite broadly opposing that approach. The bill also defined an AI 'catastrophe' as causing 50 OR MORE DEATHS. Its public affairs chief has since walked back parts of the proposal.
@gracien_app@yiningkarlli As for SER, it provides a 2x speed-up out of the box without micro-jitter. With micro-jitter, the improvement is not significant, mostly because SER reorders the code execution over the pixels, breaking the micro-jitter coherence. But, we're working on it ... :-)
@gracien_app@yiningkarlli The multiplier in Blender controls the amount of random displacement. The smaller it is, the higher the coherence and therefore the speed-up. This parameter should be set to automatic for best results. The Spear implementation is a bit different, but the main idea is the same.
@yiningkarlli@gracien_app The microjittering technique has been implemented in Blender Cycles for a while. You can test it by enabling the "scrambling distance" parameter. The reported speed-ups are onpar with what we've found. https://t.co/mDV7nDkBHT
Have you seen the I3D 2022 Papers Preview video? So many great papers will be presented at the conference next week! https://t.co/PnadEoO2wd
Virtual conference 3-5 May
Info + schedule: https://t.co/QPUbiLGJfY
Registration is free but required for access to some events.
#I3D2022
I3D 2021 registration is now open!
Registration is free, but required for access to some parts of the conference: https://t.co/XWNUK76Rtp
Conference info and schedule: https://t.co/hfCeuXdRAE
20-22 April 2021
Colleagues A. Conty and C. Kulla will present tomorrow at #EGSR2020 a production proven solution for rendering caustics in challenging scenes and suitable for denoisers. Paper still not up in EG library but authors' version can be found here: https://t.co/ztyDb0tSna
New blog post! In this one, I compare the Chiang 2019 and Estevez 2019 shadow terminator techniques and conclude that they’re both great, use the one you like more. Really this was just an excuse to use this nice image comparison slide thing that I found.
https://t.co/axZxIf4oSi
A new version of the unofficial Ray Tracing Gems PDF is up, with little, useful fixes Chapters 3, 25, and 27. https://t.co/wzvwM0WRuU - me, I'm happy there hasn't been much more errata than what's there after a year: https://t.co/TmTKH6TIxM
My colleague Clifford Stein @imageworksvfx will present today our "Microfacet-Based Shadowing Function to solve the Bump Terminator Problem" at #SIGGRAPH2019. Come to see him and all the great talks at the NVIDIA Ray Tracing Gems 1.1 session, Wednesday 2pm-5:15pm, Room 501AB
The Academy Software Foundation is proud to present SIGGRAPH 2019 OPEN SOURCE DAY on Tuesday, July 30. Imageworks' Michael Dolan and Larry Gritz will be presenting!
For more details:
https://t.co/bGcFAb1OhQ
"Ray Tracing Gems" is now free on Google Play, due to @Apress 's kind additional efforts. I find Google Play easier to access than Kindle - books are just a bookmark click away. https://t.co/Yf6yOB7aNs (Image from Ch. 26, @Thomas_ensc)