There it is! The demo is live. You can try it on Steam and Itch. Any feedback, please leave it on the game's discussion page or comment section, so I can have a centralized source of feedback
Steam: https://t.co/YlIthTCEU0
Itch: https://t.co/orWFE73d7h
#gamedev#indiedeveloper
Troubled Passage is going through some heavy combat and control redesign.
In addition to that, shields can now break. You can fix them by visiting a blacksmith #gamedev#indiedev
I've always found environment destruction in dark souls to be very satisfying, so that's how i spent my Sunday afternoon. For the sake of performance, objects are static until the table is smashed #gamedev#indiedev#madewithunity
A little sneak peek of the brand new combat system for Troubled Passage. Mind you that this is still a WIP. I'm designing it and implementing it from scratch.
I'm ditching the Silver combat system for something more modern, but with a cool RPG thing on top
#gamedev#indiedev
I've designed and implemented a card mini-game from scratch for Troubled Passage. The card game is playable at the tavern. The rules and mechanics are based on the game itself, so it feels a little familiar when you play it #gamedev#indiedev#unity3d#madewithunity#gamedesign
Hello World!
Still hopping Unity will fix this mess, and I don't have to go through the painful process of porting my game... but I might as well get to know Unreal. This aggressive business strategy from Unity is really breaking my trust in it. #UnrealEngine
Since there has been some discussion about Starfield's title screen, a reminder that my game greets you with a random title screen based on level locations.
How does this contribute to the discussion? It doesn't. I'm just looking for excuses to post my own work #gamedev#indiedev
The Seer accepts gold & blood as payment to reveal your future. Think of it as an extra (expensive) way to bump up your stats.
But be careful, not all cards come with a positive outcome.
Paying extra is up to you. It might be a scam... maybe not...
#gamedev#indiedev#unity3d
The card game shares mechanics with the main game itself, which means that companions can turn against you in the card game as well. This is determined by a dice roll. Get two "betray" sides of the dice, and it turns into a foe. #gamedev#indiedev#unity3d#madewithunity
Unhappy with the weapon you got? Don't worry, i added a blacksmith where you can choose the look and stats of your weapon. (This might have been inspired by Mount & Blade II Bannerlord π ) #gamedev#indiedev#unity3d#madewithunity
Looted money is yours only after the game ends (win or lose). While it's on the table, you have two choices:
- Keep it on your side so you get a little money if you lose
- Spend it on Traders and Blacksmiths to try to win the whole pile #gamedev#indiedev#madewithunity
Lunch time challenge:
- infantry ragdolls
- Detatch weapon from the model in Blender
- Add it as a gameobject who detatches on death
- Improve explosion impact forces
Worked at the speed of light but here it is
Will show better later
#gamedev#indiedev#unity3d#madewithunity
I programmed this Google Sheets tool to help me balance my card minigame. It simulates an entire game along with possible loot drops. It really helps to understand how the probability tables are influencing the game, such as health drops, money, weapons, etc.Β #gamedev#indiedev