Made my debut in my first VAL comp match last night. No warm-up, just dove straight into it. Poor performance from my teammates and we will rebuild the lineup soon, overall - it was great to be able to teach them a few things.
Noticed a lot of talk around the region about scouts trying to find my email for the upcoming quals. Not interested, but thanks for thinking of me!
Would love to hear what changes could be done, and I'm not coming from a negative standpoint btw.
What would be a minimum starting point to accelerating the OCE in your POV locally.
You mentioned, our region's lack of infrastructure - could you expand on this one too.
This weekend, we’ll be wiring up Organisations.
This will allow teams to sit under a dedicated organisation page, where organisation managers can pay team registration fees, manage teams and graphics, and display trophies earned across events and games.
1,000 players on EZmode.
Thank you to the OCE community for registering to our events and competitions. This is a great milestone for our platform, and we'll keep working with the community to become the staple of competitive gaming in OCE for many years to come.
https://t.co/AuqFA1Km1b
⬇️ VALORANT PLAYERS, YOUR PATH STARTS HERE ⬇️
Represent OCE on the big stage...
🔹 Open Quals > Top4 to Playoffs > Winner to VCT Pacific LCQ
🔹 Rego open, closes 16 Nov, 1PM AEDT.
🔹 Must be 17+ yrs old, Ascendant 1+, own a valid passport
Sign up here:
https://t.co/hnyrjWNAI6
Over the next few weeks, we’ll be releasing support for Call of Duty: Warzone tournaments, along with other titles like Apex Legends and free-for-all formats.
We’re also introducing an NBA-style draft, where players can register as free agents. Admins can assign captains, who will then make live picks from the player pool.
For League of Legends, we’ll be refining Fearless Draft with a few small quality-of-life adjustments to make the experience smoother.
Designing a UI that works across so many different games and data formats is a challenge, so finding a consistent design that works for every game will take time though we are getting there!
A very tiring month, but our biggest yet.
We finished with 670 new members, running events across Halo, VALORANT, Call of Duty and League of Legends, with more players getting involved every day.
My view is that when multiple games have thriving grassroots competitive communities, the wider scene benefits. Players discover other titles, smaller communities get a chance to gain traction, and participation grows across the board.
Brands and publishers understandably want meaningful numbers when considering esports sponsorship in our region. But the landscape has changed. Streaming audiences, content creation and viewership aren’t what they once were across much of the grassroots scene. And let’s be honest, a Discord member count alone doesn’t tell you how active a community really is.
Without the brands willing to support these communities, events are often funded out of an organiser’s pocket or through player entry fees.
That’s why I see so much value in bringing multiple titles under one roof with trusted community leaders. You might run a COD tournament on a Tuesday and have a VALORANT player drop in to watch, then see the reverse happen at the next event. I met some of my closest friends across different games.
Viewership grows from community. Give people a reason to turn up, compete and connect, and you create opportunities that extend beyond any single game so everyone wins.
Time is the enemy, but I’ll keep enjoying the journey
Huge Shoutout to @EZmodeGG for the EB Games gift card, appreciate u guys hosting these amazing events and looking forward to future ones(Host more soon !!)
1 DAY LEFT 🐍
Tomorrow, we hit the Rift. Who’s ready for the Razer Viper Series?
🔗 https://t.co/mGIQdLxMsU
📺 Watch live: https://t.co/vewPLa9XLo
#LeagueOfLegends