🚨 Hordes v3.3.0 is OUT!
🏭 New map: PowerPlant
🗳️ Lobby map voting
⚡ Classic Power-Up drops - Max Ammo, Nuke & more
🧟 Smarter zombie spawns
👀 Improved spectating + QoL fixes
The horde is getting serious. 🔥
#Hytale#HytaleModding#CoDZombies
Version 1.06 is out! It introduces support for online multiplayer and LAN. Make sure to disable the boz tweak plugin if you installed it as it crashes the game
boz_vita.vpk: https://t.co/UX8jXLyIxW
boz_vita-lgpl-relink-kit.zip: https://t.co/qYtZDfxs2V
Six months ago, Jeb from Mojang tried Hytale and said "I'd like it to be more different to Minecraft." He was right, and I said it then too. The features that make us unique weren't in the game yet.
Hytale and Minecraft will always be compared, but we're not trying to make the same kind of game. Yesterday's blog shows what that means for the future. Handcrafted dungeons with multi-phase boss fights, combat abilities, runeforging, world events, companions involved in the crafting loop, and much more.
We want to be a deeper RPG, a stronger adventure identity, and a game that will evolve massively over the next few years. We just happen to be a block game, and we are just getting started.
🤯 Our largest blog post and development update is now LIVE!
- 20+ Videos
- 30+ Screenshots and artwork
- 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it!
Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises.
Check out what's coming to Hytale in the next few months! 👀
Read it here: https://t.co/0LoojXKnog
Tomorrow we're publishing the biggest Hytale blog post yet, "First Look: Chapter 1 and More," and I'm a bit anxious about this one!
There is significant external and internal pressure to ensure Hytale's potential is realized, and the past few months have been quite intense to grow the team while also making sure we lay the foundation right!
We will cover a lot of topics, and I'll also give rough timelines for when some of these features release! No super precise dates, but enough to know where things are heading. The whole team is very busy and having a great time, saving Hytale was worth it!
Hytale blog post coming July 17th, 10AM EST 📅
We'll go over Early Access Chapter I, what's shipping before and after it, and some major changes coming to the game!
Worth marking the calendar for this one. Fair warning: we're going to spoil more than we normally would.
@Zewk_2@Farfadox y ahora como que "resucito" el Palword este, que mas da esperar 2 años mas, todos querian que saliese aunque sea una "demo", y ahora que la tienen la mayoria dicen que esta muerto cuando ni siquiera sabian que era este juego desde un inicio (gente q descubre juegos por streamers)
@Zewk_2@Farfadox Si lose, te aburre como a mi también, porque el juego esta en *early access*, esta en desarrollo, pero no es excusa para decir que esta muerto o nadie lo juega, hay una comunidad ya armada y todos estan esperando la 1.0, va a pasar lo mismo que palword q unos dias salio la 1.0
@Cero404@lupin_4real@bravoxv_@teojuegos91340@Farfadox Amigo la posta, si vas a seguir criticando el juego, porque está haciendo todo mal el equipo según vos, porque no te postúlas para poder trabajar en el? No te lo digo a malas pero parece que críticas el trabajo de los demas