@reduzio I strongly prefer the built-in editor, but I like to open several tabs side-by-side, so I also use a lot of VSCode.
I would ditch external editors if the built-in editor allowed me to open several tabs simultaneously easily.
@Ludokultur This is a super random bump, but I wrote an article on this topic that was kind of inspired by this tweet:
https://t.co/IEzDj5UeRA
I was feeling the same way when you tweeted it, and I decided to write about it, though it took me almost one year to do it, lol
I wrote a new article on game design and production!
It is about the Dependency Stacks, one of my favorite tools to help designers and producers understand and manage uncertainty throughout a project.
Let me know what you think!
https://t.co/VBFfd0IYIX
#gamedev#gamedesign
I feel like it's time to weigh in on #GodotEngine. I've been using it for 4 years now and made @DomeKeeper with it.
What absolutely stands out to me is the development speed. I can iterate so much faster with GDScript and Godot. And...🧵
This month's issue of Pico-View is awesome, as always!
I had the honor of writing one the articles this month. It's about my struggles making the art for my #pico8 game 'Til The Gods Devour Us, and how an iterative approach helped me through it.
Go read it!
Pico View July issue is out now!
The #pico8#gamedev webzine is back for the 7th month in a row! So many great tips, code, art, and games to check out in this one.
Read it here: https://t.co/feOkEH8j6c
Coverart by @_IAmSaKo_
Pico View July issue is out now!
The #pico8#gamedev webzine is back for the 7th month in a row! So many great tips, code, art, and games to check out in this one.
Read it here: https://t.co/feOkEH8j6c
Coverart by @_IAmSaKo_
Posting again, in case y'all missed the thread.
My attempt to write something vaguely like Crazy Taxi/Midtown Madness in #pico8 using a Wolfenstein 3D ray-caster has been released.
Play it here: https://t.co/rduAdygdyJ
Or here: https://t.co/UzvVMDkvy0
I've been really digging Pico-View, a monthly webzine with #pico8 articles and interviews, and my game was featured in the latest issue! I was not expecting it!
Go read it!
https://t.co/7atwACQxYY
The next step is writing down an in-depth postmortem for this project to help me synthesize what I learned and possibly help developers who wish to start a similar endeavor.
Til' The Gods Devour Us is a Pico-8 micro-strategy siege defense game. It's the first game I developed entirely by myself!
It's coming soon for free on https://t.co/2DCgFcOSJs!
#screenshotsaturday#pico8#pixelart#gamedev#itchio
I wrote an article about the use of Negative Space in games! It's based on a talk I gave at a local game dev event in 2018. It was fun to reexamine this topic a few years later and reorganize my thoughts on it!
#gamedesign#gamedev#art
https://t.co/wAyN5eWoRb