@Ryokusan4 Thanks! I’ve been alright. Depression makes it hard for me to do art consistently but I have more ideas in the works! I appreciate the supportive comments always ^-^
@GyaruGlow It’s kind of low resolution so the eyes are hard to see, but I really liked the bold divisions of color she had in her eyes in S1 and it looks like S2 may not have that. If so it’s kind of a shame it was my favorite detail. I also have a bit of a preference for bold line work.
@Aloielvergil I considered that, I also considered Momo since that means peach so it would be on-theme for me lol
Or Yuzu which is another yellow citrus.
@Tanookicatoon@_miggyxp@ItzGrimmie@reee_2177 And you’re right, that Wikipedia article isn’t very up to snuff, but really all I was trying to demonstrate is that cel shading as a term is used to refer to the rendering technique not actual cels and that it’s not spelled “cell” …which it accomplishes just fine.
@Tanookicatoon@_miggyxp@ItzGrimmie@reee_2177 That’s interesting about The Great Mouse detective though. You’re right they generated the images of the gears digitally and then traced and painted them by hand. Because cel-shaders weren’t a thing yet they couldn’t get the shading on the models to match the style of the movie.
@AgentLouisianaF@_miggyxp@ItzGrimmie@reee_2177 You’re partially right but borderlands and the telltale games aren’t cel-shaded. They have stylized textures to make them look hand-drawn but the shading engine is normal. Examples of cel-shading are WindWaker, Okami, Jet Set Radio, Guilty Gear and the Fortnite Skins in question