If you've ever seen someone tweet some cool shader and thought "I don't really even know what a shader is and at this point I'm too afraid to ask" - I've written something just for you.
https://t.co/0ez5xz5vCP
Finishing up a chapter about how computers store data - both temporary and permanent.
Hoping to publish it in the next few days, so sign up to the mailing list if that sounds interesting.
https://t.co/Em92bQMGnB
hi, I'm Freya! I stream game dev, make videos, unity tools, math stuff, art & witchcraft~
💖 https://t.co/G2dAwH87nv
🌟 https://t.co/FKwYY67gkm
📹 https://t.co/0gLdFS3lJi
🎨 https://t.co/BYff0swnWw
🌺 https://t.co/CROp780Qya
💬 https://t.co/CZj9jmkgiO
https://t.co/G2dAwH87nv
Have you ever wondered how I make some of the illustrations for https://t.co/Em92bQM8y3?
Well, I made a video walking through some of the tooling I've made. Hopefully its interesting.
when software had a soul
there was a moment around 2005 when using a Mac felt like touching something alive.
the dock bounced. the genie effect swooped. exposé scattered your windows like cards on a table. none of it was strictly necessary. all of it felt like someone cared – not about metrics, but about the feeling of using a machine.
software back then had texture. it had a philosophy. you could feel the person behind it. someone made a decision to make that icon beautiful, to animate that transition just so, to write that error message with a little warmth. apps had personalities. some were weird. some were over-designed in ways that would make a modern PM flinch. but they were alive.
the web was the same. personal sites were genuinely personal. blogs felt like letters. forums had regulars. you knew who made what. the internet had neighborhoods, and each one felt different.
nothing was optimized for scale. things were made by people who loved what they were making.
somewhere along the way, we traded all of that for growth.
A/B tests flattened the edges. design systems standardized the personality out. everything got faster, smoother, more consistent – and somehow less interesting. the quirks were removed because they didn't test well. the warmth got cut because it wasn't measurable. we optimized our way into a world of things that work perfectly and feel like nothing.
now every app looks the same. every interface follows the same patterns. every product speaks in the same calm, frictionless voice, siloed in their own little islands. the humanity got rounded off.
and then came AI agents. and the speed got inhuman.
now you can generate an entire product in an afternoon. ship a feature before lunch. spin up ten variations before anyone's had their coffee. the gap from idea to code is basically zero.
which sounds incredible. and it is. but there's a catch.
when making things are too easy, the slop comes for free too. mediocre things don't look obviously bad – they look fine. they work. they ship. they pass review. and now there are infinite of them. the internet is filling up with software that functions but means nothing. interfaces that are correct but feel dead. products made by agents, reviewed by no one, shipped into the void.
this is the thing that keeps me up at night. not that AI will replace people who care. but that it will drown them out.
here's what I still believe: the best things are made by people who couldn't help themselves. someone who lost sleep over an icon. who rewrote the same line of copy twelve times. who added an animation nobody asked for because it made the thing feel right. that obsession – that's not inefficiency. that's the whole point.
AI doesn't make that irrelevant. it actually makes it rarer and more valuable. taste is not a markdown skill. caring is not a parameter. the weird, specific, "soul" thing you put into something – that can't be programmed into existence.
the path forward isn't to make more slop faster. it's to finally give people with real vision the tools to make the thing they always imagined but couldn't build alone. the designer who had the idea but couldn't code. the kid who saw something nobody else saw. the person who cared too much about something most people wouldn't notice.
if we get this right, we don't get a faster factory. we get a renaissance. more strange, personal, opinionated software made by teams of people who care and mean it.
that's still possible. but only if the people who care get the space and tools to actually express themselves – and don't just hand the wheel to the agent and walk away.
Most brands scale their content production before they scale their brand infrastructure.
Volume goes up. Quality either drops or someone has to approve everything.
The fix is the same every time: write the rules before you need them.
Almost 16 months in the making, I'm finally at a point where I'm calling this good to go on the App Store. It's been my privilege to share the journey with you all, here's to the cool things still to come. Spatial is now available at https://t.co/ckC0Kq1oqH