Rolled credits on Star Wars: Galactic Racer last night. Verdict: Incredibly polished, tense, authentic. Oozes a deep love for Star Wars (the sound design is divine!). It's mechanically so good, with a bit more content (DLC or sequel), it could be a 10.
https://t.co/ILAYdKZcxC
@ManagerMarkk I love everything about it — but the game is light on content for my tastes. I would’ve kept playing, in other words. A more content-rich sequel with these mechanics would be a 10 in my book. Or the game could expand on this strong foundation with DLC to get there.
@quagmario tell you what my team is doing: figuring out content and revenue streams that can help alleviate or counter external pressure and market downturns. We’ve been making our guides more interactive (+more) — and we have a subscription component. Lots of ideas, but they take time.
@CommisarWarder If you click on it, you will see that IGN’s article is an interview with Kojima himself, not a report on WaPo’s interview as you say. Neither are speculation, they’re just Kojima’s words.
@CommisarWarder Sure, I can. Do you think they are saying that his own words are speculation? The IGN article is an interview. If you read it and scroll to the bottom of it, you’ll see what that statement refers to. (A speculation article by another publication saying he went over budget.)
I spoke to Hideo Kojima about the situation behind Physint’s move from PlayStation to Xbox.
He spoke candidly about the panic he felt for his studio, his staff and his game – and Physint’s future at Xbox.
@quagmario Are you asking me if I know what my job is? I don’t run podcasts — my team creates guides and tools on IGN, MapGenie, Maxroll, etc. I ran editorial for many years, but don’t oversee editorial or video. My team didn’t have any layoffs, but sadly I also don’t have open positions.