Dream is a bit hard to proc, but I feel it justifies having stronger abilities that can also work in other anime sets.
The World Government wants to remove history, and the Poneglyphs want to preserve history... I think it can make sense, in a way...
Once again testing abilities. Roger felt best to encompass all three.
Don [Cost] (You may cast this spell for [Cost] if a creature you control dealt combat damage to a player this turn.)
Dream — [Ability] (When this creature deals combat damage to a player for the first time, gain access to its dream ability.)
Poneglyph token (Its an artifact with “{2}, {T}, sacrifice this artifact: Shuffle target card in a graveyard into its owner’s library.”)
Remembrance of a Shark!!!!!!!!!!!!!!!!
My Kami Oshi is leaving, so it's only right that she gets the most cards from me in one post yet, containing 69 cards in this thread!
They aren't perfect, but I hope she sees them before she leaves, even if she doesn't know the game!
#gawrt
Working on some Frieren alt art cards. I think for now I’m focusing on putting art on pre-existing cards rather than making as many custom abilities like I’ve done before.
I'm testing out the idea of "Bad Rhythm", "Good Rhythm", and "Perfect Rhythm."
Bad Rhythm affecting opponents, Good Rhythm needing you to only pay for one or more costs, and Perfect Rhythm for paying every cost (I might change it to three or more?)
#hololiveDreams
I've been posting more on TikTok first than Twitter, my bad, lol. What can I say, it just gets way more views, likes, and followers there than here.
I want to make The Seven Powers. That sounds like fun.